TUD Organische ChemieImmelGraphicsPovray 3.1attenua1View or Print this frame onlyView or Print (this frame only)

Example Graphics

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Example file (attenua1.pov):

// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
// This scene shows a number of halos.

#version 3.0
global_settings { assumed_gamma 2.2 }

#include "colors.inc"

camera {
orthographic
location <0, 0, -10>
right 16 * 4/3 * x
up 16 * y
look_at <0, 0, 0>
}

light_source { <50, 50, -100> color White }

plane { <0, 0, 1>, 5
pigment { checker color Green color Blue }
finish { ambient 0.1 diffuse 0.4 }
hollow
}

#declare Row1 = +6
#declare Row2 = +2
#declare Row3 = -2
#declare Row4 = -6
#declare Col1 = -6
#declare Col2 = -2
#declare Col3 = +2
#declare Col4 = +6

#declare Turbulence = 0
#declare Samples = 5

//
// Declare container object.
//

#declare Thing = box { -1, 1 scale 1.5 hollow }

//
// Declare basic texture.
//

#declare Texture = texture {
pigment { color Clear }
finish { ambient 0 diffuse 0 }
}

//
// Declare basic halo.
//

#declare Halo = halo {
constant
attenuating
planar_mapping
max_value 1
exponent 1.5
color_map
{
[0.0 color rgbt <0, 0, 0, 1.0>]
[1.0 color rgbt <1, 1, 1, 0.5>]
}
turbulence Turbulence
samples Samples
aa_level 0
aa_threshold 0.3
scale 1.5
}

//
// Declare constant halo with planar mapping
//

#declare Texture01 =
texture {
Texture
halo {
Halo
constant
planar_mapping
}
}

//
// Declare constant halo with spherical mapping
//

#declare Texture02 =
texture {
Texture
halo {
Halo
constant
spherical_mapping
}
}

//
// Declare constant halo with cylindrical mapping
//

#declare Texture03 =
texture {
Texture
halo {
Halo
constant
cylindrical_mapping
rotate 90*x
}
}

//
// Declare constant halo with box mapping
//

#declare Texture04 =
texture {
Texture
halo {
Halo
constant
box_mapping
}
}

//
// Declare linear halo with planar mapping
//

#declare Texture05 =
texture {
Texture
halo {
Halo
linear
planar_mapping
}
}

//
// Declare linear halo with spherical mapping
//

#declare Texture06 =
texture {
Texture
halo {
Halo
linear
spherical_mapping
}
}

//
// Declare linear halo with cylindrical mapping
//

#declare Texture07 =
texture {
Texture
halo {
Halo
linear
cylindrical_mapping
rotate 90*x
}
}

//
// Declare linear halo with box mapping
//

#declare Texture08 =
texture {
Texture
halo {
Halo
linear
box_mapping
}
}

//
// Declare cubic halo with planar mapping
//

#declare Texture09 =
texture {
Texture
halo {
Halo
cubic
planar_mapping
}
}

//
// Declare cubic halo with spherical mapping
//

#declare Texture10 =
texture {
Texture
halo {
Halo
cubic
spherical_mapping
}
}

//
// Declare cubic halo with cylindrical mapping
//

#declare Texture11 =
texture {
Texture
halo {
Halo
cubic
cylindrical_mapping
rotate 90*x
}
}

//
// Declare cubic halo with box mapping
//

#declare Texture12 =
texture {
Texture
halo {
Halo
cubic
box_mapping
}
}


//
// Declare poly halo with planar mapping
//

#declare Texture13 =
texture {
Texture
halo {
Halo
poly
planar_mapping
}
}

//
// Declare poly halo with spherical mapping
//

#declare Texture14 =
texture {
Texture
halo {
Halo
poly
spherical_mapping
}
}

//
// Declare poly halo with cylindrical mapping
//

#declare Texture15 =
texture {
Texture
halo {
Halo
poly
cylindrical_mapping
rotate 90*x
}
}

//
// Declare poly halo with box mapping
//

#declare Texture16 =
texture {
Texture
halo {
Halo
poly
box_mapping
}
}

object { Thing texture { Texture01 } translate }

object { Thing texture { Texture02 } translate }

object { Thing texture { Texture03 } translate }

object { Thing texture { Texture04 } translate }

object { Thing texture { Texture05 } translate }

object { Thing texture { Texture06 } translate }

object { Thing texture { Texture07 } translate }

object { Thing texture { Texture08 } translate }

object { Thing texture { Texture09 } translate }

object { Thing texture { Texture10 } translate }

object { Thing texture { Texture11 } translate }

object { Thing texture { Texture12 } translate }

object { Thing texture { Texture13 } translate }

object { Thing texture { Texture14 } translate }

object { Thing texture { Texture15 } translate }

object { Thing texture { Texture16 } translate }

© Copyright PD Dr. S. Immel