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Example file (basicvue.pov):
// Persistence Of Vision raytracer version 3.0 sample file.
// Use copies of this file for starting your own scenes.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 3,-10>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 2, 0>
}
light_source {<10, 20, -30> color White}
sky_sphere { pigment { Blue } }
// Floor
plane { y, 0
pigment {NeonBlue}
finish {ambient 0.15 diffuse 0.8}
}
// Sphere object
sphere { <0, 3, 0>, 3
pigment {Orange}
finish {
ambient 0.2
diffuse 0.7
phong 1
phong_size 80
brilliance 2
}
}