TUD Organische ChemieImmelGraphicsPovray 3.1cloud2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
.*

Example file (cloud2.pov):

// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer

#version 3.0
global_settings { assumed_gamma 2.2 }

#include "colors.inc"
#include "metals.inc"

camera {
location <15, 2, -100>
look_at <0, 0, 0>
}

//light_source{<-20,100,-100> colour White}
light_source{<-10, 40, 100> colour Orange}

sky_sphere {
pigment {
gradient y
color_map {
[0.0 Pink ]
[0.2 SteelBlue ]
[0.6 MidnightBlue ]
}
}
}

#declare Cloud =
sphere { 0, 1
hollow
texture {
pigment { colour Clear }
halo {
linear
max_value 0.1
spherical_mapping
attenuating
turbulence 0.75
octaves 6
omega (1/1.618)
lambda 1.618
colour_map {
[0.0 color rgbt <1, 1, 1, 1>]
[0.5 color rgbt <1, 1, 1, 0.65>]
[1.0 color rgbt <0, 0, 0, 0>]
}
scale <0.9, 0.4, 0.5>
samples 10
aa_level 0
aa_threshold 0.3
}
}
scale <100, 50, 20>
translate y*10
}

// The Sun's halo
#declare SunGlow =
texture {
pigment { colour Clear }
halo {
linear
max_value 0.3
spherical_mapping
emitting
colour_map {
[0.05 color rgbt <1.0, 0.0, 0.0, 1.0> ]
[0.30 color rgbt <1.0, 1.0, 0.0, 0.0> ]
}
samples 10
}
}

#declare Sun =
union {
sphere { 0, 1
hollow
no_shadow
texture { SunGlow }
scale 0.75
scale <3, 3, 3>
translate <0, 0.05, 0>
}
sphere { 0, 0.1
no_shadow
hollow
pigment { Orange filter 0.5}
finish { ambient 0.75 }
}
scale 4
translate <2.5, -0.25, 15>
}

#declare Sea =
plane { y, 0
texture { T_Silver_1A
normal {
wrinkles 0.5
omega (1/1.618)
lambda 1.618
}
}
}
object { Cloud }
object { Sun }
object { Sea }

© Copyright PD Dr. S. Immel