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Example file (emitting.pov):
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0, 0, -60>
look_at <0, 0, 0>
angle 5.5
}
light_source{<40,40,-40> colour White}
#declare Textur =
texture {
pigment {colour Clear}
halo {
linear
max_value 1.0
spherical_mapping
emitting
turbulence 0.5
colour_map {
[0 color rgbt <1,0,0,1>]
[1 color rgbt <1,1,0,0>]
}
samples 10
}
}
object{Sphere hollow texture{ Textur } scale 1}