TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.1 | ![]() | haze | ![]() | ![]() | View or Print (this frame only) |
Example file (haze.pov):
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
camera {
location <0.0, 0.0, 40.0>
direction <0, 0, 1>
up <0.0, 1.0, 0.0>
right <1.0, 0.0, 0.0>
look_at <0.0,0.0, 0.0>
}
light_source{ <10,10,30>
colour Red
spotlight
point_at <0,0,0>
radius 1
falloff 15
}
light_source{ <-5,0,30>
colour Green
spotlight
point_at <3,0,0>
radius 1
falloff 15
}
light_source{ <5,-10,30>
colour Blue
spotlight
point_at <0,0,0>
radius 1
falloff 15
}
#declare Textur =
texture {
pigment {colour Clear}
finish {refraction 1 }
halo {
constant
max_value 1.0
exponent 0.5
dust
dust_type 2
colour_map {
[0.0 color rgbf <1.0,0.0,0.0,0.0> ]
[1.0 color rgbf <1.0,0.0,0.0,0.6> ]
}
}
}
object{ Cube hollow texture{ Textur } scale <30,30,30> }