TUD Organische ChemieImmelGraphicsPovray 3.1pigmentView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
.*

Example file (pigment.pov):

// Persistence Of Vision raytracer version 3.0 sample file.

#version 3.0
global_settings { assumed_gamma 2.2 }

#include "stage1.inc"

#declare Radius =2.5
#declare RowSpace=1.35
#declare ColSpace=1.25
#declare Dist=0.9-Radius
#declare Row3=-Dist
#declare Row2=Row3+Radius*RowSpace*2
#declare Row1=Row2+Radius*RowSpace*2
#declare Col1= -Radius*ColSpace*4
#declare Col2= Col1+Radius*ColSpace*2
#declare Col3= Col2+Radius*ColSpace*2
#declare Col4= Col3+Radius*ColSpace*2
#declare Col5= Col4+Radius*ColSpace*2

camera{Camera1 translate <0,Row2,-180>}

#declare Thing=
intersection {
sphere {<0, 0, 0>, 1}
object {UnitBox translate z*0.4 rotate 45*y}
bounded_by {UnitBox}
scale Radius
}


object {Thing pigment {agate} translate }
object {Thing pigment {bozo} translate }
object {Thing pigment {checker} translate }
object {Thing pigment {color White} translate }
object {Thing pigment {gradient x} translate }

object {Thing pigment {granite} translate }
object {Thing pigment {hexagon rotate -x*90} translate }
object {Thing pigment {image_map{gif "test.gif"}
translate -(x+y)/2
scale 2*Radius} translate }
object {Thing pigment {leopard scale .3} translate }
object {Thing pigment {mandel 256} translate }

object {Thing pigment {marble turbulence .8} translate }
object {Thing pigment {onion} translate }
object {Thing pigment {radial rotate -x*90} translate }
object {Thing pigment {spotted} translate }
object {Thing pigment {wood turbulence .15 scale .5} translate }

© Copyright PD Dr. S. Immel