TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.1 | ![]() | trimesh1 | ![]() | ![]() | View or Print (this frame only) |
Example file (trimesh1.pov):
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer
// This scene shows the texturing feature of triangle meshes.
#version 3.0
global_settings { assumed_gamma 2.2 }
camera {
location <20, 20, -50>
right 4/3*x
up y
look_at <0, 5, 0>
}
light_source { <50, 50, -50> color rgb<1, 1, 1> }
#declare Red = texture {
pigment { color rgb<0.8, 0.2, 0.2> }
finish { ambient 0.2 diffuse 0.5 }
}
#declare Green = texture {
pigment { color rgb<0.2, 0.8, 0.2> }
finish { ambient 0.2 diffuse 0.5 }
}
#declare Blue = texture {
pigment { color rgb<0.2, 0.2, 0.8> }
finish { ambient 0.2 diffuse 0.5 }
}
mesh {
/* top side */
triangle { <-10, 10, -10>, <10, 10, -10>, <10, 10, 10> texture { Red } }
triangle { <-10, 10, -10>, <-10, 10, 10>, <10, 10, 10> texture { Red } }
/* bottom side */
triangle { <-10, -10, -10>, <10, -10, -10>, <10, -10, 10> }
triangle { <-10, -10, -10>, <-10, -10, 10>, <10, -10, 10> }
/* left side */
triangle { <-10, -10, -10>, <-10, -10, 10>, <-10, 10, 10> }
triangle { <-10, -10, -10>, <-10, 10, -10>, <-10, 10, 10> }
/* right side */
triangle { <10, -10, -10>, <10, -10, 10>, <10, 10, 10> texture { Green } }
triangle { <10, -10, -10>, <10, 10, -10>, <10, 10, 10> texture { Green } }
/* front side */
triangle { <-10, -10, -10>, <10, -10, -10>, <-10, 10, -10> texture { Blue } }
triangle { <-10, 10, -10>, <10, 10, -10>, <10, -10, -10> texture { Blue } }
/* back side */
triangle { <-10, -10, 10>, <10, -10, 10>, <-10, 10, 10> }
triangle { <-10, 10, 10>, <10, 10, 10>, <10, -10, 10> }
texture {
pigment { color rgb<0.9, 0.9, 0.9> }
finish { ambient 0.2 diffuse 0.7 }
}
}