TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.1 | ![]() | warp2 | ![]() | ![]() | View or Print (this frame only) |
Example file (warp2.pov):
// Persistence Of Vision raytracer version 3.0 sample file.
// Texture warp example
#version 3
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <0,3,-29>
direction 3*z
}
plane { y,-1.01 pigment {checker Yellow,White}}
plane { z, 4.01 pigment {checker Yellow,White}}
light_source { <300, 500, -500> color Gray65}
light_source { <-50, 10, -500> color Gray65}
#declare Thing = plane{z,0.1 clipped_by{box{<-2.75,-2,-2>,<2.75,2,2>}}}
#declare Tree = pigment{DMFWood4 scale 2 translate <1/2,0,1>
rotate x*85 translate 10*y}
object{Thing
pigment{ Tree }
translate <-3,5.5,0>
}
object{Thing
pigment{ Tree
warp{repeat x*2}
}
translate <3,5.5,0>
}
object{Thing
pigment{ Tree
warp{repeat x*2 offset z*0.25}
}
translate <-3,1,0>
}
object{Thing
pigment{ Tree
warp{repeat x*2 flip y}
}
translate <3,1,0>
}