TUD Organische ChemieImmelGraphicsPovray 3.5balconyView or Print this frame onlyView or Print (this frame only)

Example Graphics

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balcony

Example file (balcony.pov):

// Persistence Of Vision Ray Tracer Scene Description File
// File: balcony.pov
// Vers: 3.5
// Desc: Povray 3.5 demonstration scene
// Date: July/August 2001
// Auth: Christoph Hormann
//
// ***********************************************************************
//
// -------------------- 'balcony' demonstration scene --------------------
//
// written July-August 2001 by Christoph Hormann
//
// demonstrates use of various new or changed features:
//
// - isosurface (for the rail columns)
// - mesh2 object (table cloth)
// - uv-mapping (table cloth)
// - pattern image type (background heightfield)
// - slope pattern (background heightfield)
// - variable reflection (water & glass)
// - metallic reflection
// - conserve_energy
// - function pattern (water)
// - fading interior (water, drink)
// - 'circular' and 'orient' area_light
// - radiosity
// - photons (objects on the table)
//
// ***********************************************************************
//
// Command line options:
//
// -w600 -h800 +a0.3
// -w480 -h640 +a0.3

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#version 3.5;

#include "functions.inc"
#include "colors.inc"

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#declare AreaLight=on;
#declare Radiosity=on;
#declare Photons=on;
#declare TestLight=off;
#declare show_Fog=true;
#declare show_Water=true;
#declare show_Terrain=true;
#declare show_Building=true;
#declare show_Table=true;
#declare show_TableCloth=true;
#declare show_Chair=true;
#declare show_Table_Stuff=true;

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

global_settings{
max_trace_level 15
assumed_gamma 1

#if (Radiosity=on)
radiosity{
pretrace_start 0.08
pretrace_end 0.01
count 130
nearest_count 5
error_bound 0.3

recursion_limit 1
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
normal on
}
#end

#if (Photons=on)
photons {
spacing 0.002
}
#end

}

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

camera {
location <0.5, 0.5, 1.2>
direction y
sky z
up z
right (3/4)*x
look_at <5, 4.3, 0.9>
angle 36
}

/*
camera { // table detail camera
location <1.5, 1.5, 1.0>
direction y
sky z
up z
right (4/3)*x
look_at <3.3,2.52,0.5>
angle 30
}
*/

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/


#if (TestLight=on)
light_source {
<2, 2, 2>
color rgb 0.7
}
#end


light_source {
<3.0, -2.5, 2.6>*10000
color rgb <3.43,2.87,1.95>
#if (AreaLight=on)
area_light 400*x 400*y 4,4
jitter
circular
orient
#end

photons {
reflection on
refraction on
}
}


#if (show_Fog)

fog{
fog_type 2
fog_alt 1.2
fog_offset 0
color rgbt <0.60, 0.68, 0.82, 0.0>
distance 700
up z
}

#end

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#include "sky.inc"

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (show_Water)
#include "water.inc"
#end

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (show_Building)
#include "building.inc"
#end


/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (show_Terrain)
#include "terrain.inc"
#end

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (show_Table)
#include "table.inc"
#end

#if (show_TableCloth)
#include "table_cloth.inc"
#end

#if (show_Table_Stuff)
#include "table_stuff.inc"
#end

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#if (show_Chair)
#include "chair.inc"
#end

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

© Copyright PD Dr. S. Immel