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Example file (bumpmap.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// Bump map example
// File by Drew Wells
// NOTE: Calls for "bumpmap_.png", but any 320x200 gif will work.
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
camera {
location <0, 0, -120>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
sphere { <0, 0, 0>, 25
pigment {Blue}
normal {
bump_map {
png "bumpmap_.png"
bump_size 5
interpolate 2
once
}
scale 50 /* scaled and translated into position */
translate <-25, -25, 0>
}
finish {ambient 0.2 diffuse 0.7 specular 0.6}
}
plane { y, -25
pigment {Gold}
finish {ambient 0.1 diffuse 0.5}
}
light_source {<100,120,-130> colour White}