TUD Organische ChemieImmelGraphicsPovray 3.5camera2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
camera2

Example file (camera2.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dieter Bayer
// Perturbed camera demonstration.
// Use povray -icamera2.pov camera2.ini to trace.


global_settings { assumed_gamma 2.2 }

#include "colors.inc"

// camera used for perspective projection (POV-Ray standard)
// looking at the center of the cage

camera {
perspective
location <20, 30, -40>
right <4/3, 0, 0>
up <0, 1, 0>
direction <0, 0, 1>
look_at <0, 10, 0>
angle 70
normal {
waves 0.25 * (1 - clock)
frequency 8
phase 3.14 * clock
}
}

background { color red 0.078 green 0.361 blue 0.753 }

light_source { <100, 100, -100> color Gray60 }

light_source { <-100, 100, -100> color Gray60 }

#declare My_Texture_1 =
texture {
pigment {
color red 1 green 0.75 blue 0.33
}
finish {
diffuse 1
phong 0
phong_size 0
reflection 0
}
}

triangle { <50, -4, 50> <-50, -4, 50> <-50, -4, -50> texture { My_Texture_1 } }
triangle { <50, -4, 50> <-50, -4, -50> <50, -4, -50> texture { My_Texture_1 } }


#declare My_Texture_2 =
texture {
pigment {
color red 1 green 0.9 blue 0.7
}
finish {
diffuse 0.5
phong 0.5
phong_size 3
reflection 0.5
}
}

/* red */

#declare My_Texture_3 =
texture {
pigment {
color red 1 green 0 blue 0
}
finish {
diffuse 0.5
phong 0.5
phong_size 3
reflection 0.5
}
}

/* green */

#declare My_Texture_4 =
texture {
pigment {
color red 0 green 1 blue 0
}
finish {
diffuse 0.5
phong 0.5
phong_size 3
reflection 0.5
}
}

/* blue */

#declare My_Texture_5 =
texture {
pigment {
color red 0 green 0 blue 1
}
finish {
diffuse 0.5
phong 0.5
phong_size 3
reflection 0.5
}
}

/* yellow */

#declare My_Texture_6 =
texture {
pigment {
color red 1 green 1 blue 0
}
finish {
diffuse 0.5
phong 0.5
phong_size 3
reflection 0.5
}
}

sphere { <+10, 0, +10>, 4 texture { My_Texture_3 } }

sphere { <-10, 0, -10>, 4 texture { My_Texture_6 } }

sphere { <+10, 0, -10>, 4 texture { My_Texture_5 } }

sphere { <-10, 0, +10>, 4 texture { My_Texture_4 } }


sphere { <-10, 20, -10>, 4 texture { My_Texture_6 } }

sphere { <+10, 20, -10>, 4 texture { My_Texture_6 } }

sphere { <-10, 20, +10>, 4 texture { My_Texture_6 } }

sphere { <+10, 20, +10>, 4 texture { My_Texture_6 } }

cylinder { <-10, 0, -10>, <+10, 0, -10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, -10>, <+10, 0, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, +10>, <-10, 0, +10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, +10>, <-10, 0, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 20, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 20, -10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 20, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 20, +10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, -10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, +10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }

© Copyright PD Dr. S. Immel