TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | circular | ![]() | ![]() | View or Print (this frame only) |
Example file (circular.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
//
//Demonstration of the area_light "circular" keyword
#include "colors.inc"
camera {location <50,42,0> direction z*1 look_at <0,2,0>}
//lights
light_source {<10,15,15> White*1.5
area_light x*1.5,z*1.5,4,4 adaptive 1
circular //that's here !
}
light_source {<10,15,-15> White*1.5
area_light x*1.5,z*1.5,4,4 adaptive 1
}
//objects
#declare With =
union {
text {ttf "cyrvetic","circular",.05,0}
text {ttf "cyrvetic","with",.05,0 translate y*1}
pigment {SteelBlue}
rotate <0,-90,0>
scale 3
}
#declare Without =
union {
text {ttf "cyrvetic","circular",.05,0}
text {ttf "cyrvetic","without",.05,0 translate y*1}
pigment {SteelBlue}
rotate <0,-90,0>
scale 3
}
#declare Object_4 = union {
disc {<0,0,0>,y,1,0 pigment {OrangeRed}}
disc {<0,0,0>,y,4,2 pigment {OrangeRed}}
disc {<0,0,0>,y,7,5 pigment {OrangeRed}}
}
object {With translate <-5,12,5+3> no_shadow}
object {Without translate <-5,12,5-30> no_shadow}
object {Object_4 translate <10,10,15>}
object {Object_4 translate <10,10,-15>}
//markers to show where the light_sources are
sphere {<10,15,15>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow}
sphere {<10,15,-15>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow}
//context
fog {distance 200 Wheat*.5}
plane {y,0 pigment {rgb <.9,.9,1>*1.2}}
plane {x,-10 pigment {rgb <.9,.9,1>*1.2}}
box {<45,0,-.1>,<-150,40,.1> pigment {SteelBlue}}