TUD Organische ChemieImmelGraphicsPovray 3.5crackle2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
crackle2

Example file (crackle2.pov):

// Persistence Of Vision Ray Tracer Scene Description File
// File: crackle2.pov
// Vers: 3.5
// Desc: crackle pattern demonstration scene
// Date: April 2001
// Auth: Christoph Hormann

// -w400 -h200
// -w512 -h256 +a0.3

#version 3.5;

#include "colors.inc"

global_settings {
assumed_gamma 1
}

light_source {
<1.6, 1.9, 2.7>*10000
rgb 1.3
}

camera {
location <7, 24, 12>
direction y
sky z
up z
right 2.0*x
look_at <0.0, 0, 0.3>
angle 30
}


sphere {
<0, 0, 0>, 1
texture {
pigment {
color rgb < 0.60, 0.70, 0.95 >
}
finish {
diffuse 0
ambient 1
}
}
scale 100000
no_shadow
hollow on
}

plane {
z, 0

texture {
pigment {
crackle
color_map {
[ 0.0 color rgb<0.356, 0.321, 0.274> ]
[ 0.1 color rgb<0.611, 0.500, 0.500> ]
[ 0.4 color rgb<0.745, 0.623, 0.623> ]
[ 1.0 color rgb<0.837, 0.782, 0.745> ]
}
warp { turbulence 0.6 }
}
finish {
diffuse 0.6
ambient 0.1
specular 0.2
reflection {
0.2, 0.6
fresnel on
}
conserve_energy
}

}

}

#macro Objs(Metr)

union {
#local fn_Crack=
function {
pigment {
crackle
metric Metr
color_map { [0 rgb 0][1 rgb 1] }
scale 0.7
}
}


#local T_Crack=
texture {
pigment {
crackle
metric Metr
color_map {
[ 0.0000 color rgb<0.2353, 0.1333, 0.4824> ]
[ 0.1000 color rgb<0.5647, 0.4353, 0.8000> ]
[ 0.2000 color rgb<0.6549, 0.4000, 0.8275> ]
[ 0.3000 color rgb<0.7294, 0.4039, 0.8471> ]
[ 0.7000 color rgb<0.9059, 0.5255, 0.8980> ]
[ 0.8000 color rgb<1.0000, 0.6784, 0.8549> ]
[ 0.9000 color rgb<0.9725, 0.6980, 0.5922> ]
[ 0.9300 color rgb<0.9490, 0.7255, 0.4078> ]
[ 0.9800 color rgb<0.9725, 0.7255, 0.3294> ]
[ 1.0000 color rgb<0.3000, 0.2000, 0.8000> ]
}
scale 0.7
}
finish {
ambient 0.1
diffuse 0.7
brilliance 1.3
specular 0.3
}
}

superellipsoid {
<0.1, 0.1>
scale <1.0, 1.0, 0.6>
texture { T_Crack }
translate <0.0, 3.0, 0.3>
}

superellipsoid {
<0.1, 0.1>
scale <1.0, 1.0, 0.6>

texture {
pigment { rgb <0.2, 0.8, 0.5> }
finish {
specular 0.5
roughness 0.04
diffuse 0.8
brilliance 2.0
ambient 0.1
}
normal {
crackle 0.7
metric Metr
scale 0.7
}
}

translate <0.0, -3.0, 0.3>
}

#if (Metr != 1)
isosurface {
function { z-fn_Crack(x, y, 0.6).red*0.35 }
//evaluate 1, 1.2, 0.99
max_gradient 1.5
accuracy 0.001
contained_by { box { <-1.0,-1.0,-0.6>,<1.0,1.0,1.1> } }

texture {
pigment { rgb <0.3, 0.2, 0.95> }
finish {
specular 0.5
roughness 0.04
diffuse 0.8
brilliance 2.0
ambient 0.1
}
}

translate 0.6*z
}
#end


object {
text
{
ttf
"crystal.ttf",
concat("metric ", str(Metr,0,1)),
0.1, 0

rotate 90*x
rotate 180*z
scale 0.3
translate <0.85, 4.01, 0.5>

texture {
pigment { color Red*0.8 }
}
}
}

translate -1*y
}
#end


object { Objs(1) translate -5.0*x }
object { Objs(1.5) translate -2.5*x }
object { Objs(2) translate 0.0*x }
object { Objs(2.2) translate 2.5*x }
object { Objs(3) translate 5.0*x }

© Copyright PD Dr. S. Immel