TUD Organische ChemieImmelGraphicsPovray 3.5crackle_solidView or Print this frame onlyView or Print (this frame only)

Example Graphics

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crackle_solid

Example file (crackle_solid.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// This file demonstrates some uses of the "crackle solid" pattern,
// with a fake-granite tiled floor, and a zinc bucket.

global_settings {
max_trace_level 5
}

#include "colors.inc"
#include "woods.inc"

camera {location <70,100,60> direction z*2 look_at <0,15,0>}

light_source {<40,350,300> White*1.5 spotlight point_at 0 radius 9 falloff 11}

//--textures definitions--------------------------------

#declare Stone1 = texture {
pigment {crackle solid
color_map {[0 Black][.2 Wheat*.5][.4 Black][.6 Wheat*.5][.8 Black][1 Wheat*.5]}
}
finish {phong .7 reflection {.4}}
normal {bumps .1 scale .2}
scale .1
}

#declare Stone2 = texture {
pigment {crackle solid
color_map {[0 Red][.2 Wheat][.4 Tan][.6 Wheat][.8 Red*.5][1 Wheat]}
}
scale .05
}

#declare Zinc1 = texture {
pigment {Gray80}
finish {phong .7 reflection {.3}}
normal {bumps .002 scale <.1,.1,10>}
}

#declare Zinc2 = texture {
pigment {Gray90}
finish {phong .6 reflection {.05}}
normal {bumps .002 scale <.1,.1,10> rotate y*90}
}

#declare Zinc3 = texture {
pigment {Gray60}
finish {phong .5 reflection {.3}}
normal {bumps .002 scale <.1,.1,10> rotate y*180}
}

#declare Zinc = texture {
crackle solid
texture_map {
[0.0 Zinc1]
[0.5 Zinc2]
[1.0 Zinc3]
}
scale 1
}

//--floor--------------------------------
plane {y,0
texture {checker texture {Stone1} texture {Stone2} scale 20 translate y*10}
}

//--bucket--------------------------------
union {
cylinder {<0,0,0>,<0,2,0>,15}
difference {
cone {<0,2,0>,15,<0,40,0>,20}
cone {<0,2,0>,14.9,<0,41,0>,19.9}
}
torus {20 .4 translate y*40}
union {
torus {22 .4 clipped_by {plane {x,0}}}
cylinder {<0,0,18>,<0,0,22>,.4}
sphere {<0,0,22>,.4}
cylinder {<0,0,-18>,<0,0,-22>,.4}
sphere {<0,0,-22>,.4}
cylinder {<-21.5,0,-5>,<-21.5,0,5>,1.5 texture {T_Wood21 scale 20}}
rotate z*150
translate y*35}
texture {Zinc}
translate z*15
}

© Copyright PD Dr. S. Immel