TUD Organische ChemieImmelGraphicsPovray 3.5deskView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
desk

Example file (desk.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File by Tom Price, modified by Dan Farmer
//
// !! NOTE !!
// Designed to be run as a 3-frame animation, which will generate the
// self-including image_maps in the picture frame. See DESK.INI.
// Specifies .PNG format for the image_maps, so you may need to do
// some editing if your standard output format is different than that.


global_settings {
assumed_gamma 2.2
max_trace_level 5
}

#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "woods.inc"
#include "glass.inc"
#include "metals.inc"

#declare This_Brass = texture { T_Brass_4B }

#declare
RedPencil = union {
cylinder {0, y*30, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Red }
}

cylinder {0, y*32, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}

#declare GreenPencil =
union {
cylinder {0, y*30, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Green }
}

cylinder {0, y*32, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}

#declare BluePencil =
union {
cylinder {0, y*30, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Blue }
}

cylinder {0, y*32, 0.5
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { Tan }
}
}

#declare Back_Wall =
plane { z, 200.0
hollow on
finish {
crand 0.05
ambient 0.3
diffuse 0.7
}
pigment { LightGray }
}

#declare Ceiling =
plane { y, 500.0
hollow on
finish {
ambient 0.3
diffuse 0.7
}
pigment { White }
}


#declare Desk_Top =
box { <-125, -2, -100> <125, 2, 100>
translate -20.0*y // top surface at -18*y
texture {
// T_Wood30
pigment { P_WoodGrain6A color_map { M_Wood6A }}
#if (clock=4)
finish { reflection 0.2 }
#end
rotate y*90
translate z*30
rotate z*5
scale 5
}
}

#declare Blotter =
union {
triangle {
<0.0, 0.0, 0.0>
<8.5, 0.0, 0.0>
<0.0, 0.0, -11.0>
}
triangle {
<0.0, 0.0, -11.0>
<8.5, 0.0, -11.0>
<8.5, 0.0, 0.0>
}

scale <4.0, 1.0, 4.0>
rotate -30.0*y
translate <-20.0, -17.9999, -40.0>

finish {
crand 0.04
ambient 0.15
diffuse 0.5
}
pigment { colour red 0.5 green 0.5 blue 0.3 }
}

#declare Paperweight=
intersection {
sphere { <0.0, -5.0, 0.0>, 10.0 }
disc { 0, -y, 10.1 }
translate <0.0, -17.9998, -35.0>
texture { T_Green_Glass }
}


/*The Picture itself*/
#declare Picture =
union {
box { -1, 1
translate <1.0, 1.0, 1.0>
scale <20.0, 15.0, 1.0>

finish {
ambient 0.05
diffuse 0.9
}
pigment {
#switch(clock)
#case(4)
image_map { png "desk3.png" once interpolate 2.0 }
scale <40.0, 30.0, 1.0>
scale <1.5, 1.5, 1.0>
#break
#case(3)
image_map { png "desk2.png" once interpolate 2.0 }
scale <40.0, 30.0, 1.0>
scale <1.5, 1.5, 1.0>
#break
#case(2)
image_map { png "desk1.png" once interpolate 2.0 }
scale <40.0, 30.0, 1.0>
scale <1.5, 1.5, 1.0>
#break
#else
Gray50
#end
}
}

/* The picture frame */
union {
cylinder {-y,31*y,1 translate 41*x }
cylinder {-y,31*y,1 translate -1*x }
cylinder {-x,41*x,1 translate 31*y }
cylinder {-x,41*x,1 translate -1*y }
sphere { <-1.0, -1.0, 0.0>, 1.0 }
sphere { <-1.0, 31.0, 0.0>, 1.0 }
sphere { <41.0, -1.0, 0.0>, 1.0 }
sphere { <41.0, 31.0, 0.0>, 1.0 }
texture { This_Brass }
}

scale 1.5
rotate <10.0, -35.0, 0.0>
translate <-65.0, -15.0, -25.0>
}

#declare Pencil_Holder =
union {
intersection {
object { Cylinder_Y scale <5.0, 1.0, 5.0> }
object { Cylinder_Y scale <4.8, 1.0, 4.8> inverse }
plane { y, 0.0 inverse }
plane { y, 15.0 rotate -45*x }
texture { This_Brass }
}
object {
RedPencil
rotate -2*z
translate <1.0, 0.0, 1.0>
}
object {
GreenPencil
rotate 2.0*z
translate <-1.0, 3.0, 0.0>
}
object {
BluePencil
rotate <-2.0, 0.0, 3.0>
translate <0.0, -2.0, -1.0>
}
rotate 45*y
translate <70.0, -18.0, -20.0>
}

#declare Lamp =
union {
object {
cylinder { -y*18, y*40, 3 }
texture { This_Brass }
}
cylinder { -y*2, y*2, 25
// intersection {
// object { Cylinder_Y scale <25.0, 1.0, 25.0> }
// plane { y, 2.0 }
// plane { y, -2.0 inverse }

translate <0.0, -16.0, -5.0>
texture { This_Brass
normal { bumps 0.1 }
}
}

intersection {
object { Cylinder_X scale <1.0, 10.0, 10.0> }
object { Cylinder_X scale <1.0, 9.95, 9.95> inverse }
plane { y, 0.0 inverse }
plane { x, -30.0 inverse }
plane { x, 30.0 }

translate <0.0, 35.0, -13.0>

finish {
Shiny
crand 0.05
ambient 0.5
diffuse 0.5
reflection 0.3
brilliance 4.0
}
pigment { DarkGreen }
}

union {
intersection {
sphere { <-30.0, 35.0, -13.0>, 10.0 }
sphere { <-30.0, 35.0, -13.0>, 9.95 inverse }
plane { y, 35.0 inverse }
plane { x, -30.0 }
}
intersection {
plane { y, 35.0 inverse }
plane { x, 30.0 inverse }
sphere { <30.0, 35.0, -13.0>, 10.0 }
sphere { <30.0, 35.0, -13.0>, 9.95 inverse }
}
texture { This_Brass }
}

rotate 35*y
translate <50.0, 0.0, 30.0>
}

/*The fluorescent tube inside the lamp*/
#declare Lamp_Light_Source =
light_source { <0, 0, 0> color White

looks_like {
cylinder { -x*25, x*25, 2
pigment { White filter 0 }
finish { ambient 1 diffuse 0 }
}
}

translate <0.0, 43.0, -10.0>
rotate 35*y
translate <50.0, 0.0, 30.0>
}
camera {
location <0.0, 40.0, -150.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 0.0, 0.0>
}

light_source { <20.0, 100.0, -200.0> colour White }

object { Back_Wall }
object { Ceiling }
object { Desk_Top }
object { Blotter }
object { Paperweight }
object { Lamp }
object { Lamp_Light_Source }
object { Picture }
object { Pencil_Holder }

© Copyright PD Dr. S. Immel