TUD Organische ChemieImmelGraphicsPovray 3.5dodec2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
dodec2

Example file (dodec2.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dan Farmer.
// File creates a pentagram made up of dodecahedrons.

global_settings { assumed_gamma 2.2 }

#include "shapes.inc"
#include "shapes2.inc"
#include "colors.inc"

#declare AnObject =
object {
Dodecahedron
bounded_by {sphere{<0, 0, 0>, 1.5}} // Ver 3.0: leave this in. -dmf
translate y*1.8
rotate x*72
}

#declare VeryDarkWood1 = color red 0.30 green 0.15 blue 0.09;
#declare DarkWood1 = color red 0.60 green 0.30 blue 0.18;

#default {
finish {
ambient 0.2
diffuse 0.8
specular 0.75
roughness 0.008
reflection 0.15
}
}

#declare Wooden1 =
pigment {
wood
turbulence 0.04
octaves 3
scale <0.05, .05, 1>
colour_map {
[0.00, 0.10 color DarkWood1 color DarkWood1]
[0.10, 0.90 color DarkWood1 color VeryDarkWood1]
[0.90, 1.01 color VeryDarkWood1 color VeryDarkWood1]
}
rotate y*90
}

#declare DarkWood2 = color red 0.52 green 0.37 blue 0.26;
#declare VeryDarkWood2 = color red 0.42 green 0.26 blue 0.15;
#declare Wooden2 =
pigment {
wood
turbulence 0.03
octaves 4
scale <0.05, .05, 1>
colour_map {
[0.00, 0.10 color DarkWood2 color DarkWood2]
[0.10, 0.90 color DarkWood2 color VeryDarkWood2]
[0.90, 1.01 color VeryDarkWood2 color VeryDarkWood2]
}
rotate y*90
}

#declare DarkWood3 = colour red 0.4 green 0.133 blue 0.066;
#declare VeryDarkWood3 = colour red 0.2 green 0.065 blue 0.033;
#declare Wooden3 =
pigment {
wood
turbulence 0.05
octaves 2
scale <0.05, .05, 1>
colour_map {
[0.00, 0.10 color DarkWood3 color DarkWood3]
[0.10, 0.90 color DarkWood3 color VeryDarkWood3]
[0.90, 1.01 color VeryDarkWood3 color VeryDarkWood3]
}
rotate y*90
}

#declare DarkWood4 = colour red 0.888 green 0.600 blue 0.3;
#declare VeryDarkWood4 = colour red 0.6 green 0.4 blue 0.2;
#declare Wooden4 =
pigment {
wood
turbulence 0.04
octaves 3
scale <0.05, .05, 1>
colour_map {
[0.00, 0.10 color DarkWood4 color DarkWood4]
[0.10, 0.90 color DarkWood4 color VeryDarkWood4]
[0.90, 1.01 color VeryDarkWood4 color VeryDarkWood4]
}
rotate y*90
}

#declare DarkWood5 = colour red 0.3 green 0.1 blue 0.05;
#declare VeryDarkWood5 = colour red 0.25 green 0.07 blue 0.038;
#declare Wooden5 =
pigment {
wood
turbulence 0.05
octaves 6
scale <0.075, .075, 1>
colour_map {
[0.00, 0.10 color DarkWood5 color DarkWood5]
[0.10, 0.90 color DarkWood5 color VeryDarkWood5]
[0.90, 1.01 color VeryDarkWood5 color VeryDarkWood5]
}
rotate y*89
}

camera {
location <0, 0, -6>
direction <0, 0, 2>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}

light_source {<5, 5, -30> color White }
light_source {<0, -10, -10> color Gray80 }


// Counter-clockwise, from top

object { AnObject texture {pigment{Wooden1} } }

object { AnObject texture {pigment{Wooden2} } rotate z*72 }

object { AnObject texture {pigment{Wooden4} } rotate z*144 }

object { AnObject texture {pigment{Wooden3} } rotate z*216 }

object { AnObject texture {pigment{Wooden5} } rotate z*288 }

background { Gray20 }

// end of file

© Copyright PD Dr. S. Immel