TUD Organische ChemieImmelGraphicsPovray 3.5drumsView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
drums

Example file (drums.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// Drums, the new improved version Feb. 1992
// Copyright Dan Farmer 1992
// Time: a little over 3 hours no anti-aliasing, 640,480 on 33/486
// 7 hrs, 22 min +a0.05

/*
Fractint 17 parameter file to reconstruct REDNEWT.PNG:

Clip the Red Newton block below and save to a file named REDNEWT.PAR.
Run FRACTINT, press @ to get to the par file screen, press F6 to select
REDNEWT.PAR. Make it as large as you think your memory will afford... I used
1024x768 myself.

Red Newton { ; Used as backdrop in DRUMS2.PNG
reset type=complexnewton passes=1
corners=-4.316552/-6.725229/9.54158/9.251383/-5.04438/10.512019
params=8/0/4/8 maxiter=32767 inside=0 periodicity=0
colors=000700<13>000000000000000<124>y00z00y00<108>800
}

*/

global_settings { max_trace_level 20 assumed_gamma 2.2 }

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "drums.inc"


/*----------------------------- Viewer and lights -----------------------------*/
camera {
location <0.0, 3.0, -90.0>
direction <0.0, 0.0, 2.0>
// direction <0.0, 0.0, 3.0> (Close up view, nice, too.)
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 8.0, 0.0>
}


#declare Spacing = 15;
#declare Brightness = 0.5;



// Light source #1
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { color blue Brightness }

pigment { White } // Doesn't do anything but suppresses a warning

translate -100*z
rotate 80*x
}


// Light source #2
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { color blue Brightness }

pigment { White }

translate -100*z
rotate <30, 30, 0>
}

// Light source #3
union {
light_source { <-Spacing, 0.0, 0.0> color red Brightness }
light_source { <0.0, Spacing, 0.0> color green Brightness }
light_source { color blue Brightness }

pigment { White }

translate -100*z
rotate <30, -30, 0>
}

sphere {
<0, 0, 0>, 1000
hollow on

pigment {
image_map { png "rednewt.png" interpolate 4 }
translate <-0.5, -0.5, 0.0>
scale 800
}
finish {
ambient 1
diffuse 0.5
}
}

// Floor
plane {
y, -10.0

pigment { Black }
finish {
ambient 0.2
diffuse 0.8
reflection 0.25
}
}


// Left drumset

object {
HalfSet
rotate 20.0*y
translate -13.0*x
}


// Right drumset
object {
HalfSet
rotate -20.0*y
translate 13.0*x
}

© Copyright PD Dr. S. Immel