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Example file (fillite.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dan Farmer
// Shadowless lighting example
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
background { Blue }
camera {
location <0, 3, -5>
direction z * 1.25
right x*1.3333
look_at 0
}
light_source { <20, 40, -30> White
shadowless
}
light_source { <-5, 2, -3> White
shadowless
}
union {
box { <-1, -1, -1> <1, 1, 1> }
sphere { <0,1,0>, 1 }
rotate -y*45
pigment { Scarlet }
finish {
Shiny
ambient 0
diffuse 0.8
}
}
plane { y,-1
pigment { checker Yellow, Blue scale 0.3}
finish { ambient 0 diffuse 1 }
}