TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | float2 | ![]() | ![]() | View or Print (this frame only) |
Example file (float2.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// Demonstrates various new float math functions.
// Animate this scene with clock values +ki0.0 to +kf1.0
global_settings { assumed_gamma 2.2 }
#declare F = clock*10-5;
#declare G = floor(F);
#declare H = ceil(F);
#declare I = int(F);
#declare J = abs(F);
#include "colors.inc"
#declare Rad=1/3;
#declare TFudge=<-6,0,0.2>;
#declare Font="cyrvetic.ttf"
camera {
location <0, 0, -120>
direction <0, 0, 12>
look_at <0, 0, 0>
}
light_source { <5000, 10000, -20000> color White}
plane { z, Rad hollow on pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8>}}
union{
text{ttf Font concat("F=clock*10-5=",str(F,0,2)),0.1,0 translate TFudge}
sphere {
pigment{Red} translate 4*y
}
union{
text{ttf Font concat("G=floor(F)=",str(G,0,2)),0.1,0 translate TFudge}
sphere {
pigment{Green} translate 2*y
}
union{
text{ttf Font concat("H=ceil(F)=",str(H,0,2)),0.1,0 translate TFudge}
sphere {
pigment{Blue} translate 0*y
}
union{
text{ttf Font concat("I=int(F)",str(I,0,2)),0.1,0 translate TFudge}
sphere {,Rad}
pigment{Cyan} translate -2*y
}
union{
text{ttf Font concat("J=abs(F)=",str(J,0,2)),0.1,0 translate TFudge}
sphere {
pigment{Magenta} translate -4*y
}