TUD Organische ChemieImmelGraphicsPovray 3.5glassthingView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
glassthing

Example file (glassthing.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File: glass2.pov
// Desc: glass material and photons sample
// Date: June-August 2001
// Auth: Christoph Hormann

// -w320 -h160
// -w512 -h256 +a0.3

#version 3.5;
#include "colors.inc"
#include "glass.inc"

global_settings {
assumed_gamma 1
max_trace_level 25

photons {
spacing 0.05
autostop 0
jitter 0
}
}

camera {
location <20, 4.6, 10>
right 2*x
look_at <0, 2.4, 0>
angle 38
}

light_source {
<-10, 7, 18>
color rgb <1.3, 1.2, 1.1>
fade_power 2
fade_distance 45

photons {
reflection on
refraction on
}
}
#declare T_Wall=
texture {
pigment {
color rgb <0.98, 0.96, 0.90>
}
finish {
diffuse 0.7
brilliance 0.6
}
}

cylinder {
0*y, 9*y, 30

texture { T_Wall }
hollow on
}

#declare Height=2.4;

#declare ObjX=
intersection {
merge {
blob {
threshold 0.25
cylinder { -Height*y, Height*y, 0.7, 1 }
cylinder { <0, 2, 0.6>, <0, 2, -0.6>, 0.25, 1 }
cylinder { <0.5, 2.4, 0>, <-0.5, 2.4, 0>, 0.4, -1 }

sturm
}

box { <-1.5, 0, -0.3>, <1.5, 1.2, 0.3> }
cylinder { <-1.5, 0, 0>, <-1.5, 1.2, 0>, 0.3 }
cylinder { < 1.5, 0, 0>, < 1.5, 1.2, 0>, 0.3 }
cylinder { <-1.5, 1.2, 0>, < 1.5, 1.2, 0>, 0.3 }
sphere { <-1.5, 1.2, 0>, 0.3 }
sphere { < 1.5, 1.2, 0>, 0.3 }
scale 2
}
plane { -y, 0.001 }
}

#declare Col=color rgb <0.35, 0.65, 0.85>;

object {
ObjX
material {
texture {
pigment { color Col_Glass_Clear }
finish { F_Glass6 }
}
interior {
I_Glass_Exp(2)
fade_color Col
}
}
photons {
target
reflection on
refraction on
collect off
}
}

© Copyright PD Dr. S. Immel