TUD Organische ChemieImmelGraphicsPovray 3.5hollow1View or Print this frame onlyView or Print (this frame only)

Example Graphics

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hollow1

Example file (hollow1.pov):

// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: hollow1.pov
// Author: Dieter Bayer
// Description:
// This scene shows the effect of solid vs. hollow objects.
//
// The left sphere is solid, i.e. it's not filled with fog.
// The right sphere is hollow, i.e. it's filled with fog.
//
// The left sphere doesn't attenuate light passing through it.
// Thus the background seen through it and its shadow is lighter
// than for the right sphere.
//
// The right sphere attenuates light in the same way like fog does
// because it is filled with fog. Thus the background seen through
// it and its shadow is darker.
//
//
//*******************************************

global_settings {assumed_gamma 1}

#include "colors.inc"

camera {
location <0, 20, -100>
}

//
// Standard fog
//

fog {
color Gray50
distance 80
}

//
// Put down the beloved famous raytrace green/yellow checkered floor
//

plane {y, -10
pigment {
checker Yellow, Green
scale 20
}
finish {
ambient 0.2
diffuse 0.8
}
hollow
}

//
// Use beloved famous raytrace green/yellow checkered wall
//

plane {z, 50
pigment {
checker Yellow, Green
scale 20
}
finish {
ambient 0.2
diffuse 0.8
}
hollow
}

//
// Solid, translucent sphere
//

sphere {<-26, 20, 0>, 25
pigment { rgbt<1, 1, 1, 0.8> }
finish {
ambient 0.0
diffuse 0.0
phong 1.0
phong_size 200
}
interior { ior 1.05 }
hollow no
}

//
// Hollow, translucent sphere
//

sphere {<26, 20, 0>, 25
pigment {rgbt <1, 1, 1, 0.8>}
finish {
ambient 0.0
diffuse 0.0
phong 1.0
phong_size 200
}
interior { ior 1.05 }
hollow yes
}

//
// Due to the atmospheric attenuation and the large distance to
// the light source it has to be very bright.
//

light_source {<500, 600, -200>, color 40000*White
media_attenuation on
}

© Copyright PD Dr. S. Immel