TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | interior_texture | ![]() | ![]() | View or Print (this frame only) |
Example file (interior_texture.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// This file demonstrates the "interior_texture" feature
#include "colors.inc"
camera {location <100,50,50> direction z*1.2 look_at <0,25,0>}
plane {y,0 pigment {White}}
//--------------declaring two "peel" textures
#declare Texture_1 =
texture {
pigment {
spiral1 1
color_map {
[0.0 White]
[0.2 Wheat]
[0.4 Orange]
[0.4 Clear]
[1.0 Clear]
}
scale 5
}
normal {bumps .3 scale .2}
}
#declare Texture_2 =
texture {
pigment {
spiral1 1
color_map {
[0.0 Blue]
[0.2 Red]
[0.6 YellowGreen]
[0.6 Clear]
[1.0 Clear]
}
scale 5
}
normal {bumps .3 scale .2}
}
//--------making spheres with different inside/outside textures
sphere {<0,25,-30>,25
texture {Texture_1}
interior_texture {Texture_2}
}
sphere {<0,25,30>,25
texture {pigment {rgb <1,0,.5>}}
interior_texture {pigment {rgb <.4,.7,.2>}}
clipped_by {box {<-50,20,-50>,<50,35,50> inverse}}
}
light_source {<40,500,300> White*2}
fog {White distance 600}