TUD Organische ChemieImmelGraphicsPovray 3.5interior_textureView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
interior_texture

Example file (interior_texture.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// This file demonstrates the "interior_texture" feature

#include "colors.inc"

camera {location <100,50,50> direction z*1.2 look_at <0,25,0>}

plane {y,0 pigment {White}}

//--------------declaring two "peel" textures
#declare Texture_1 =
texture {
pigment {
spiral1 1
color_map {
[0.0 White]
[0.2 Wheat]
[0.4 Orange]
[0.4 Clear]
[1.0 Clear]
}
scale 5
}
normal {bumps .3 scale .2}
}
#declare Texture_2 =
texture {
pigment {
spiral1 1
color_map {
[0.0 Blue]
[0.2 Red]
[0.6 YellowGreen]
[0.6 Clear]
[1.0 Clear]
}
scale 5
}
normal {bumps .3 scale .2}
}

//--------making spheres with different inside/outside textures

sphere {<0,25,-30>,25
texture {Texture_1}
interior_texture {Texture_2}
}

sphere {<0,25,30>,25
texture {pigment {rgb <1,0,.5>}}
interior_texture {pigment {rgb <.4,.7,.2>}}
clipped_by {box {<-50,20,-50>,<50,35,50> inverse}}
}

light_source {<40,500,300> White*2}
fog {White distance 600}

© Copyright PD Dr. S. Immel