TUD Organische ChemieImmelGraphicsPovray 3.5media2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
media2

Example file (media2.pov):

// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: media2.pov
// Author:
// Description:
// Participating media with spotlights.
//
//*******************************************

//
// The camera.
//

camera {
location <5, 6, -18>
look_at <0, 4, 0>
angle 65
}

//
// Add media.
//

media {
scattering {1, rgb 0.02}
intervals 1
samples 5
method 3
// intervals 40
// samples 1, 10
// confidence 0.9999
// variance 1/1000
// ratio 0.9
}

//
// Light source not interacting with the atmosphere.
//

light_source { <0, 15, 0> color rgb .3
media_interaction off
shadowless
}

//
// Spotlights pointing at shaft.
//

#declare Spot = light_source {
<0, 0, 0> color rgb<1, 1, 1> * 2
spotlight
point_at <0, -1, 0>
radius 2
falloff 3
media_attenuation on
}

#declare Spots = union {
object { Spot rotate <0, 0, 15> rotate <0, 0, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 30, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 60, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 90, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 120, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 150, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 180, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 210, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 240, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 270, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 300, 0> }
object { Spot rotate <0, 0, 15> rotate <0, 330, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 10, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 40, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 70, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 100, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 130, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 160, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 190, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 220, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 250, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 280, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 310, 0> }
object { Spot rotate <0, 0, 30> rotate <0, 340, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 20, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 50, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 80, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 110, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 140, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 170, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 200, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 230, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 260, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 290, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 320, 0> }
object { Spot rotate <0, 0, 45> rotate <0, 350, 0> }
}

//
// Declare steps.
//

#declare Step = prism {
linear_spline
linear_sweep
0, 1, 9
,
,
,
,
,
,
,
,

rotate 22.5*y
}

#declare Stair = union {
object {
Step
scale <10, 0.5, 10>
translate <0, 0, 0>
}
object {
Step
scale <8, 0.5, 8>
translate <0, 0.5, 0>
}
object {
Step
scale <6, 0.5, 6>
translate <0, 1, 0>
}
}

//
// Declare shaft.
//

#declare Shaft1 = union {
cylinder { <0, 0.0, 0>, <0, 4.0, 0>, 0.6 }
cylinder { <0, 4.0, 0>, <0, 5.0, 0>, 0.8 }
cylinder { <0, 5.0, 0>, <0, 6.0, 0>, 0.4 }
cylinder { <0, 6.0, 0>, <0, 7.0, 0>, 0.2 }
}

//
// Position objects.
//

object {
Spots
translate <0, 20, 0>
}

object {
Stair
pigment { color red 1 green 0.3 blue 0.3 }
finish { ambient 0.2 diffuse 0.5 }
}

object {
Shaft1
translate <0, 1.5, 0>
pigment { color red 0.3 green 1 blue 0.3 }
finish { ambient 0.2 diffuse 0.5 phong 1 phong_size 20 }
}

//
// Room.
//

box { <-25, 0, -25>, <25, 25, 25>
pigment { color red 1 green 1 blue 1 }
finish { ambient 0.2 diffuse 0.5 }
hollow
}

© Copyright PD Dr. S. Immel