TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | orient | ![]() | ![]() | View or Print (this frame only) |
Example file (orient.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
//
//Demonstration of the area_light "orient" keyword
#include "colors.inc"
camera {location <50,42,0> direction z*1 look_at <0,2,0>}
//lights
light_source {<0,15,8+3> White*1.5
area_light x*1.5,z*1.5,4,4 jitter adaptive 2
circular
orient //that's here !
}
light_source {<0,15,8-30> White*1.5
area_light x*1.5,z*1.5,4,4 jitter adaptive 2
}
//objects
#declare With =
union {
text {ttf "cyrvetic","orient",.05,0}
text {ttf "cyrvetic","with",.05,0 translate y*1}
pigment {SteelBlue*2}
rotate <90,-90,0>
scale 5
}
#declare Without =
union {
text {ttf "cyrvetic","orient",.05,0}
text {ttf "cyrvetic","without",.05,0 translate y*1}
pigment {SteelBlue*2}
rotate <90,-90,0>
scale 5
}
#declare Object_4 =
union {
#declare I=0;
#while (I < 15)
box {<0,0,0>,<1,.1,10> translate <-4,I,0>}
#declare I=I+2;
#end
rotate y*-20
pigment {OrangeRed}
}
object {With translate <10,8.5,5+3>}
object {Without translate <10,8.5,5-30>}
object {Object_4 translate <0,5,8-30>}
object {Object_4 translate <0,5,8+3>}
//markers to show where the light_sources are
sphere {<0,15,8+3>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow}
sphere {<0,15,8-30>,.4 pigment {Green*2} finish {diffuse 0 ambient 1} no_shadow}
//fill light
light_source {<100,150,10> White*.5 shadowless}
//context
fog {distance 200 Wheat*.5}
plane {y,0 pigment {rgb <.9,.9,1>*1.2}}
plane {x,-10 pigment {rgb <.9,.9,1>*1.2}}
box {<45,0,-.1>,<-150,40,.1> pigment {SteelBlue}}