TUD Organische ChemieImmelGraphicsPovray 3.5patio-radioView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
patio-radio

Example file (patio-radio.pov):

// Persistence Of Vision raytracer version 3.5 sample file.

//===================== RENAISSANCE PATIO =====================================

//===================== RADIANCE AND ENVIRONMENT SETTINGS =====================
#declare Rad_Quality = 2;

global_settings {
assumed_gamma 1

#switch (Rad_Quality)
#case (1)
radiosity { // --- Settings 1 (fast) ---
pretrace_start 0.08
pretrace_end 0.02
count 50
error_bound 0.5
recursion_limit 1
}
#break
#case (2)
radiosity { // --- Settings 2 (medium quality) ---
pretrace_start 0.08
pretrace_end 0.01
count 120
error_bound 0.25
recursion_limit 1
}
#break
#case (3)
radiosity { // --- Settings 3 (high quality) ---
pretrace_start 0.08
pretrace_end 0.005
count 400
error_bound 0.1
recursion_limit 1
}
#break
#case (4)
radiosity { // --- Settings 4 (medium quality, recursion_limit 2) ---
pretrace_start 0.08
pretrace_end 0.005
count 350
error_bound 0.15
recursion_limit 2
}
#break
#end

}

fog {
fog_type 2
fog_alt 1.3
fog_offset 0
color rgb <0.7, 0.8, 0.9>
distance 800
}

light_source {<1000, 10000, -15000> color rgb <1.0, 0.9, 0.78>*2.3}

sphere { // --- Sky ---
<0, 0, 0>, 1
texture {
pigment {
gradient y
color_map {
[0.0 color rgb < 1.0, 1.0, 1.0 >]
[0.3 color rgb < 0.5, 0.6, 1.0 >]
}
}
finish { diffuse 0 ambient 1 }
}
scale 10000
hollow on
no_shadow
}

//===================== THE SCENERY ITSELF ====================================

#include "colors.inc"

camera {location <500,150,0> direction z look_at <0,150,320>}

plane {y,0 pigment {color rgb <0.776,0.706,0.706>}}

#declare Arch_01 =
union {
difference {
cylinder {<-20,0,0>,<20,0,0>,140}
cylinder {<-21,0,0>,<21,0,0>,130}
torus {130 2 rotate z*90 translate x*20}
torus {130 2 rotate z*90 translate x*-20}
}
difference {
cylinder {<-18,0,0>,<18,0,0>,130}
cylinder {<-21,0,0>,<21,0,0>,125}
}
torus {139 1 rotate z*90 translate x*20}
torus {136 1 rotate z*90 translate x*20}
torus {139 1 rotate z*90 translate x*-20}
torus {136 1 rotate z*90 translate x*-20}
clipped_by {plane {y,0 inverse}}
}

#macro SphereBox (Radius)
#local SpRad = sqrt (Radius*Radius + Radius*Radius);
intersection {
sphere {0,SpRad}
box {<-Radius,0,-Radius>,}
}
#end

#declare Column_01 = union {
box {<-40,0,-40>,<40,50,40>}
box {<-35,50,-35>,<35,60,35>}
cylinder {<0,60,0>,<0,66,0>,28}
torus {28 3 translate y*63}
difference {
cylinder {<0,66,0>,<0,70,0>,25}
torus {25 2 translate y*68}
}
cylinder {<0,70,0>,<0,74,0>,25}
torus {25 2 translate y*72}
cylinder {<0,74,0>,<0,76,0>,25}
sphere {<0,0,0>,23 scale <1,15,1> translate y*76 clipped_by {cylinder {<0,76,0>,<0,265,0>,30}}}
torus {20 2 translate y*255}
torus {19 2 translate y*258}
object {SphereBox (20) rotate z*180 translate y*(260+22)}
box {<-25,282,-25>,<25,285,25>}
box {<-20,285,-22>,<20,295,22>}
difference {
cylinder {<-22,290,0>,<22,290,0>,5}
cylinder {<-23,290,0>,<23,290,0>,3}
}
box {<-23,295,-23>,<23,298,23>}
box {<-28,298,-28>,<28,300,28>}
}

#declare Vault_01 =
difference {
box {<-160,0,-160>,<160,250,160>}
cylinder {<-170,0,0>,<170,0,0>,130}
cylinder {<-170,0,0>,<170,0,0>,130 rotate y*90}
}

#declare Vault_02 = //(vault de coin)
difference {
union {
box {<-180,0,-160>,<180,250,160>}
box {<-160,0,-180>,<160,250,180>}
}
cylinder {<-190,0,0>,<190,0,0>,130}
cylinder {<-190,0,0>,<190,0,0>,130 rotate y*90}
}

#declare Spindle_01 =
lathe{
cubic_spline
12,
<0.017005,-0.005668>,
<0.117619,-0.004251>,
<0.123287,0.072272>,
<0.068020,0.124704>,
<0.076523,0.195559>,
<0.141709,0.444967>,
<0.075106,0.524324>,
<0.138875,0.616435>,
<0.055267,0.916859>,
<0.137458,0.973543>,
<0.161549,1.000468>,
<0.204061,0.991965>
}

#declare Band_01 =
union {
box {<0,0,-25>,<-1,60,25>}
box {<0,0,-25>,<5,2,25>}
box {<0,8,-25>,<3,2,25>}
box {<0,8,-25>,<6,15,25>}
box {<0,8,-10>,<6,15,-8>}
box {<0,8,10>,<6,15,8>}
box {<0,20,-25>,<3,19,25>}
box {<0,50,-25>,<5,60,25>}
box {<0,50,-25>,<3,55,25>}
box {<0,20,-2>,<3,40,-4>}
box {<0,20,-6>,<3,40,-8>}
box {<0,20,2>,<3,40,4>}
box {<0,20,6>,<3,40,8>}
box {<0,42,-25>,<6,40,25>}
box {<0,0,-2>,<7,8,-4>}
box {<0,0,-6>,<7,8,-8>}
box {<0,0,2>,<7,8,4>}
box {<0,0,6>,<7,8,8>}
}

#declare Balcony_01 = union {
box {<-10,0,-.5>,<10,10,.5>}
cylinder {<-10,5,-.5>,<-10,5,.5>,4}
cylinder {<10,5,-.5>,<10,5,.5>,4}
}

#declare Group1 = union {
object {Arch_01 translate <-490,300,0>}
object {Arch_01 translate <-490,300,300>}
object {Arch_01 translate <-490,300,-300>}

object {Column_01 translate <-490,0,150>}
object {Column_01 translate <-490,0,-150>}
object {Column_01 translate <-490,0,-450>}
object {Column_01 translate <-490,0,450>}

object {Column_01 translate <-790,0,150>}
object {Column_01 translate <-790,0,-150>}
object {Column_01 translate <-790,0,-450>}
object {Column_01 translate <-790,0,450>}
object {Column_01 translate <-790,0,-450-40>}
object {Column_01 translate <-790,0,450+40>}

object {Arch_01 rotate y*90 translate <-490-150,300,150>}
object {Arch_01 rotate y*90 translate <-490-150,300,-150>}
object {Arch_01 rotate y*90 translate <-490-150,300,450>}
object {Arch_01 rotate y*90 translate <-490-150,300,-450>}
object {Arch_01 rotate y*90 translate <-490-150,300,450+40>}//doubleaux
object {Arch_01 rotate y*90 translate <-490-150,300,-450-40>}

object {Vault_01 translate <-640,300,0>}
object {Vault_01 translate <-640,300,300>}
object {Vault_01 translate <-640,300,-300>}
object {Vault_02 translate <-640,300,640>}//coin

#declare I=0;
#while (I < 1000)
object {Band_01 translate <-480,500,(-470 + I)>}
#declare I=I+50;
#end

#declare I=0;
#while (I < 1000)
object {Spindle_01 scale <60,60,60> translate <-500,550,(-500 + I)>}
#declare I=I+40;
#end

object {Balcony_01 scale <1,1,1020> translate <-500,610,0>}
object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*90}
object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*180}
object {Balcony_01 scale <1,1,1020> translate <-500,610,0> rotate y*270}

box {<-790,0,-810>,<-810,450,810>}

}

#declare PatioComplete = union {
object {Group1}
object {Group1 rotate y*90}
object {Group1 rotate y*180}
object {Group1 rotate y*270}
}

object {PatioComplete
pigment {Wheat}
finish {ambient 0.0 diffuse 0.6}
}

#declare Paving_01 =
union {
box {<-40,0,-490>,<40,.1,490> translate x*150}
box {<-40,0,-490>,<40,.1,490> translate x*-150}
box {<-40,0,-490>,<40,.1,490> translate x*490}
box {<-40,0,-490>,<40,.1,490> translate x*-480}

texture {
pigment {color rgb <0.706,0.714,0.776>*.8}
finish {ambient 0.0 diffuse 0.6}
}
}

object {Paving_01}
object {Paving_01 rotate y*90}

© Copyright PD Dr. S. Immel