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Example file (phot_met_glass.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// File: phot_met_glass.pov
// Desc: metal, glass and photons sample
// Date: August 2001
// Auth: Christoph Hormann
// -w320 -h160
// -w512 -h256 +a0.3
#version 3.5;
#include "colors.inc"
#include "glass.inc"
global_settings {
assumed_gamma 1
max_trace_level 25
photons {
spacing 0.03
autostop 0
jitter 0
}
}
camera {
location <20, 5, 10>
right 2*x
look_at <0,-1,0>
angle 34
}
light_source {
<-3, 10, 18>
color rgb <1.3, 1.2, 1.1>
photons {
reflection on
refraction on
}
}
plane {
y, -1
texture {
pigment {
color rgb 1.0
}
}
}
sphere {
0, 1
texture {
pigment {
gradient y
color_map {
[0.0 color rgb 1.0 ]
[0.3 color rgb <0.6, 0.65, 1.0> ]
}
}
finish { ambient 1 diffuse 0 }
}
scale 1000
hollow on
}
#declare Metal_Texture =
texture {
pigment { color rgb <0.5, 0.5, 0.6> }
finish {
ambient 0.0
diffuse 0.15
specular 0.3
roughness 0.01
reflection {
0.8
metallic
}
}
}
#declare Box = box { -1, 1 }
#declare Metal_Obj_1 =
difference {
object {
Box
}
object {
Box
scale <0.8, 0.8, 1.5>
}
object {
Box
scale <0.8, 1.5, 0.8>
}
object {
Box
scale <1.5, 0.8, 0.8>
}
texture { Metal_Texture }
rotate 12*y
}
#declare Metal_Obj_2 =
difference {
cylinder { -1.0*y, 0.0*y, 6.0 }
cylinder { -2.0*y, 1.0*y, 5.8 }
texture { Metal_Texture }
}
union {
object { Metal_Obj_1 }
object { Metal_Obj_2 }
sphere {
<0,0,0>, 1
material {
texture {
pigment { color Col_Glass_Clear }
finish { F_Glass6 }
}
interior {
I_Glass_Exp(2)
fade_color Col_Red_03
}
}
}
photons {
target
reflection on
refraction on
collect off
}
}