TUD Organische ChemieImmelGraphicsPovray 3.5piece2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
piece2

Example file (piece2.pov):

// Persistence Of Vision raytracer version 3.5 sample file.

// piece 2:
// by Truman Brown 11/91

// Close-up of a museum piece in the Woild Museum

// NOTE: The following comment by Truman is no longer relevant. The
// gamma has been modified by the assumed_gamma setting below. -dmf
//
// The lighting is intentionally dim when the image is rendered.
// You can enhance the image using PicLab's gamma, brightness, and
// contrast command when you post-process the image.


global_settings { assumed_gamma 0.8 max_trace_level 5 }

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"

#include "light.inc"
#include "ttexture.inc"
#include "tori2.inc"
#include "spural1.inc"
#include "spural2.inc"

object { light3 translate < -43, 14, -80> }
object { light3 translate < 134, 223, -20> }
object { light4 translate < 28, 88, -259> }

camera {
location < 15.0, 23.0, -55.0>
direction < 0.0, 0.0, 2.0 >
up < 0.0, 1.0, 0.0 >
right < 4/3, 0.0, 0.0 >
look_at < 0.0, -0.5, 0.0 >
}

#declare orb =
union {
object { torus7 translate 9.510565*y texture { oak } }
object { torus5 translate 8.090170*y texture { oak } }
object { torus3 translate 5.877853*y texture { oak } }
object { torus1 translate 3.090170*y texture { oak } }
object { torusx translate 0.000000*y texture { oak } }
object { torus1 translate -3.090170*y texture { oak } }
object { torus3 translate -5.877853*y texture { oak } }
object { torus5 translate -8.090170*y texture { oak } }
object { torus7 translate -9.510565*y texture { oak } }
sphere { <0, 0, 0> 4.3 texture { pigment { White } finish { ambient 0.0 diffuse 0.1 reflection 0.98 specular 1.0 roughness 0.00001 } } }

object { torus9 rotate <90, 60, 0> texture { brace_texture } }
object { torus9 rotate <90, 120, 0> texture { brace_texture } }
object { torus9 rotate <90, 180, 0> texture { brace_texture } }

rotate 25*z
}

#declare plate =
intersection {
object { Cylinder_Y scale <15, 1, 15> }
plane { y, 0 }
plane { -y, 1 }

texture { gilt_texture }
}

#declare plate_border =
intersection {
object { Cylinder_Y scale <17, 1, 17> }
object { Cylinder_Y scale <15, 1, 15> inverse }
plane { y, 0 }
plane { -y, 1 }

texture { oak }
}

object { orb translate 3.0*y }
object { spural1 rotate -28*y translate < 8.9, -12.5, -0.5> }
object { spural2 rotate 212*y translate <-8.9, -12.5, -0.5> }

object { plate translate -12.7*y }
object { plate_border translate -12.7*y }

© Copyright PD Dr. S. Immel