TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | pigment_pattern | ![]() | ![]() | View or Print (this frame only) |
Example file (pigment_pattern.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// this scene demonstrates a possible use of the pigment_pattern pattern
// first, we'll define a reasonably complex pigment, made of wrinkles
// and leopard pigments mapped within a bozo pattern in another pigment.
#include "colors.inc"
//the two basic pigments
#declare Pig1 = pigment {
leopard
color_map {
[0 SteelBlue]
[1 Yellow]
}
sine_wave
scale .05
}
#declare Pig2 = pigment {
wrinkles
color_map {
[0.0 Orange]
[0.5 White]
[1.0 White]
}
}
//the complex pigment
#declare Pig3 = pigment {
bozo
pigment_map {
[0 Pig1]
[1 Pig2]
}
triangle_wave
scale 1.5
}
//the first, greenish, sphere shows the complex pigment as is
sphere {<0,4,0>,4 pigment {Pig3}}
//the second, gray, sphere shows how the complex pigment becomes
//a new pattern with values from 0 to 1
sphere {<0,4,0>,4
pigment {pigment_pattern {Pig3}}
translate z*12
}
//and the big torus shows the new pattern with an orange color_map,
//and an added normal using the same pattern to create visible craters
//on the surface, following the complex pattern.
torus {7 2
pigment {pigment_pattern {Pig3}
color_map {
[0 OrangeRed*.2]
[1 OrangeRed*1.5]
}
}
normal {pigment_pattern {Pig3} .4}
finish {phong .8 phong_size 10}
translate y*2
}
//some usual scene elements
camera {location <10,20,10> look_at <0,2,4> angle 50}
plane {y,0 pigment {rgb <.2,.4,.3>}}
light_source {<20,30,40> White*1.2}
light_source {<-20,30,-40> Wheat*.5 shadowless}