TUD Organische ChemieImmelGraphicsPovray 3.5prism2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
prism2

Example file (prism2.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// Demo showing several conic prisms ... Dieter Bayer, June 1994
//
// back to front: linear, quadratic, cubic interpolation
// left to right: decreasing "slope" of the conic sweeping
//

global_settings { assumed_gamma 2.2 }

#include "colors.inc"
#include "textures.inc"

camera {
location <80, 80, -160>
right <4/3, 0, 0>
up <0, 1, 0>
sky <0, 1, 0>
direction <0, 0, 4.5>
look_at <0, 5, 0>
}

light_source { <40, 40, -80> colour Gray40 }

light_source { <0, 50, 20> colour Gray40 }

light_source { <50, 50, -50> colour Gray40 }

light_source { <-50, 50, -50> colour Gray40 }

background { color SkyBlue }

plane { y, 0
pigment {
checker colour Yellow colour Green
scale 5
}
finish {
ambient 0.2
diffuse 0.8
}
}

// Prism with linear interpolation and conic sweeping

#declare Prism1 =
prism {
linear_spline
conic_sweep
0.25,
1.0,
11,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>

texture { Brass_Metal }

translate <0, -0.625, 0>
scale <6, 6, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with quadratic interpolation and conic sweeping

#declare Prism2 =
prism {
quadratic_spline
conic_sweep
0.25,
1.0,
12,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.625, 0>
scale <6, 6, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with cubic interpolation and conic sweeping

#declare Prism3 =
prism {
cubic_spline
conic_sweep
0.25,
1.0,
13,

<-0.2, -1.0>,
< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.625, 0>
scale <6, 6, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with linear interpolation and conic sweeping

#declare Prism4 =
prism {
linear_spline
conic_sweep
0.5,
1.0,
11,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>

texture { Brass_Metal }

translate <0, -0.75, 0>
scale <6, 9, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with quadratic interpolation and conic sweeping

#declare Prism5 =
prism {
quadratic_spline
conic_sweep
0.5,
1.0,
12,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.75, 0>
scale <6, 9, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with cubic interpolation and conic sweeping

#declare Prism6 =
prism {
cubic_spline
conic_sweep
0.5,
1.0,
13,

<-0.2, -1.0>,
< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.75, 0>
scale <6, 9, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with linear interpolation and conic sweeping

#declare Prism7 =
prism {
linear_spline
conic_sweep
0.75,
1.0,
11,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>

texture { Brass_Metal }

translate <0, -0.875, 0>
scale <6, 18, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with quadratic interpolation and conic sweeping

#declare Prism8 =
prism {
quadratic_spline
conic_sweep
0.75,
1.0,
12,

< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.875, 0>
scale <6, 18, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

// Prism with cubic interpolation and conic sweeping

#declare Prism9 =
prism {
cubic_spline
conic_sweep
0.75,
1.0,
13,

<-0.2, -1.0>,
< 0.2, -1.0>, < 0.2, 0.2>, < 1.0, -0.2>, < 1.0, 0.2>, < 0.2, 1.0>,
<-0.2, 1.0>, <-1.0, 0.2>, <-1.0, -0.2>, <-0.2, 0.2>, <-0.2, -1.0>,
< 0.2, -1.0>,
< 0.2, 0.2>

texture { Brass_Metal }

translate <0, -0.875, 0>
scale <6, 18, 6>
rotate <90, 0, 180>
translate <0, 4.5, 0>
}

object { Prism1 translate <-15, 4, 15> }

object { Prism2 translate <-15, 4, 0> }

object { Prism3 translate <-15, 4, -15> }

object { Prism4 translate <0, 4, 15> }

object { Prism5 translate <0, 4, 0> }

object { Prism6 translate <0, 4, -15> }

object { Prism7 translate <15, 4, 15> }

object { Prism8 translate <15, 4, 0> }

object { Prism9 translate <15, 4, -15> }


© Copyright PD Dr. S. Immel