TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | pyramid2 | ![]() | ![]() | View or Print (this frame only) |
Example file (pyramid2.pov):
// Persistence Of Vision Ray Tracer POV-Ray 3.5 sample Scene
// by Chris Young
// Based on a POV-Ray 3.0 file by
// Sven Hilscher * 3D-Max usergroup germany
// email: sven@rufus.central.de
// PYRAMID2.POV demonstrates basic use of macros and local
// identifiers in recursive calls. Creates a fractal
// pyramid from spheres.
//
// This version is more complicated but it eliminates
// some reduntant spheres.
// Define the macro. Parameters are:
// X: position of sphere
// Y: position of sphere
// Z: position of sphere
// R: radius of sphere
// L: level of recursion
#macro Pyramid(X,Y,Z,R,L,D)
sphere {
#if (L > 0)
#local New_L = L - 1;
#local New_R = R / 2;
#local Pos = New_R * 3;
#if (D!=2)
Pyramid(X+Pos,Y,Z,New_R,New_L,1)
#end
#if (D!=1)
Pyramid(X-Pos,Y,Z,New_R,New_L,2)
#end
#if (D!=4)
Pyramid(X,Y+Pos,Z,New_R,New_L,3)
#end
#if (D!=3)
Pyramid(X,Y-Pos,Z,New_R,New_L,4)
#end
#if (D!=6)
Pyramid(X,Y,Z+Pos,New_R,New_L,5)
#end
#if (D!=5)
Pyramid(X,Y,Z-Pos,New_R,New_L,6)
#end
#end
#end
union {
Pyramid(0,0,0,4,6,0)
pigment { color rgb <1,1,0> }
}
light_source { <2,20,10> color rgb <1,1,1> }
background { color rgb <.4, .3, .2> }
camera { location <5,17,19>
look_at <0,0,0>
}