TUD Organische ChemieImmelGraphicsPovray 3.5rad_def_testView or Print this frame onlyView or Print (this frame only)

Example Graphics

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rad_def_test

Example file (rad_def_test.pov):

// Persistence Of Vision Ray Tracer Scene Description File
// File: rad_def_test.pov
// Vers: 3.5
// Desc: rad_def.inc demo scene
// Date: May 2001
// Auth: Christoph Hormann

#include "rad_def.inc"
global_settings {
assumed_gamma 1
radiosity {
Rad_Settings(Radiosity_Default, off, off)
//Rad_Settings(Radiosity_Debug, off, off)
//Rad_Settings(Radiosity_Fast, off, off)
//Rad_Settings(Radiosity_Normal, off, off)
//Rad_Settings(Radiosity_2Bounce, off, off)
//Rad_Settings(Radiosity_Final, off, off)

//Rad_Settings(Radiosity_OutdoorLQ, off, off)
//Rad_Settings(Radiosity_OutdoorHQ, off, off)
//Rad_Settings(Radiosity_OutdoorLight, off, off)
//Rad_Settings(Radiosity_IndoorLQ, off, off)
//Rad_Settings(Radiosity_IndoorHQ, off, off)

}
}

camera {
location <7, -10, 4>
direction y
sky z
up z
right 1.3333333*x
look_at <0.0, 0.0, 0.7>
angle 23
}

/*
light_source {
<3.2, -2.3, 1.8>*100000
color rgb 1.0
}
*/

sphere {
<0, 0, 0>, 1
texture {
pigment {
gradient z
color_map {
[0.0 color rgb < 0.900, 0.910, 1.000 >]
[0.2 color rgb < 0.700, 0.705, 1.000 >]
}
}
finish { diffuse 0 ambient 1 }
}
hollow on
no_shadow
scale 3000
}



plane {
z,0
texture{
pigment { color rgb 1 }
finish { ambient 0.0 diffuse 0.65 }
}
}

#declare Rim=
union {
#declare Cnt=0.0;

#while (Cnt<=1.8)
box { <0, Cnt, 0>, <0.2, Cnt+0.16, 0.2> }
box { <2-Cnt, 0, 0>, <2-Cnt-0.16, 0.2, 0.2> }
box { <2, Cnt, 0>, <1.8, Cnt+0.16, 0.2> }
box { , }

#declare Cnt=Cnt+0.36;
#end
}

union {

#declare Cnt=0.12;

#while (Cnt<1.8)
union {
cylinder { <0, 0, 0>, <0, 0, 1.6>, 0.08 }
torus { 0.1, 0.04 rotate 90*x translate 0.04*z }
translate <2, Cnt, 0>
}
#declare Cnt=Cnt+0.37;
#end

difference {
union {
box { <0, 0, 0>, <0.1, 2, 1.6> }
box { <0.05, 0, 0>, <-0.3, 0.9, 1.0> }
}
box { <0.2, 0.1, -0.1>, <-1.0, 0.8, 0.9> }
}

cylinder { <-0.1, 0, 0>, <-0.1, 0, 1.0>, 0.2 }
sphere { <-0.1, 0, 1.0>, 0.2 }

box { <0, 1.9, 0>, <2, 2, 1.6> }

difference {
union {
box { <0, 0, 1.6>, <2, 2, 1.8> }
box { <-0.03, -0.03, 1.75>, <2.03, 2.03, 1.8> }
}
cylinder { <1, 1, 1.5>, <1, 1, 2>, 0.4 }
}

object { Rim translate <0, 0, 1.8> }

translate <-1, -1, 0>

texture{
pigment { color rgb 1 }
finish { ambient 0.0 diffuse 0.65 }
}
}



© Copyright PD Dr. S. Immel