TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | raddem | ![]() | ![]() | View or Print (this frame only) |
Example file (raddem.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dan Farmer
// Radiosity demonstration
// updated to 3.5 radiosity by Christoph Hormann
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
#include "rad_def.inc"
global_settings {
radiosity {
Rad_Settings(Radiosity_Default, off, off)
//Rad_Settings(Radiosity_Debug, off, off)
//Rad_Settings(Radiosity_Fast, off, off)
//Rad_Settings(Radiosity_Normal, off, off)
//Rad_Settings(Radiosity_2Bounce, off, off)
//Rad_Settings(Radiosity_Final, off, off)
//Rad_Settings(Radiosity_OutdoorLQ, off, off)
//Rad_Settings(Radiosity_OutdoorHQ, off, off)
//Rad_Settings(Radiosity_OutdoorLight, off, off)
//Rad_Settings(Radiosity_IndoorLQ, off, off)
//Rad_Settings(Radiosity_IndoorHQ, off, off)
}
}
camera {
location <-1.5, 2, -29.9>
direction z * 1.75
up y
right x * 1.3333
look_at <0.5, -1.0, 0.0>
}
#declare Dist=15;
//#declare L = 0.65;
//#declare L = 0.35;
#declare L = 0.45;
light_source { <0, 9.5, 0>
color rgb L
fade_distance Dist fade_power 2
shadowless
}
light_source { <-5, 7.5, 10.>
color rgb L
fade_distance Dist fade_power 2
shadowless
}
//#declare Ambient = 0.35;
#declare Ambient = 0.0;
box { -1, 1
scale <10, 10, 30>
pigment { White }
finish { ambient Ambient }
inverse
}
box { -1, 1 scale <9, 8, 0.2>
pigment {
gradient z
color_map {
[0.0 color Red ]
[0.5 color Red ]
[0.5 color Blue ]
[1.0 color Blue ]
}
translate -z*0.5
}
finish { ambient Ambient }
rotate y*90
rotate y*(clock*360)
translate z*10
}