TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | radiosity2 | ![]() | ![]() | View or Print (this frame only) |
Example file (radiosity2.pov):
// Persistence Of Vision Ray Tracer Scene Description File
// File: radiosity2.pov
// Vers: 3.5
// Desc: radiosity tutorial scene
// Date: 2000-2001
// Auth: Christoph Hormann
// -w240 -h180 +a0.3
#declare use_light=true;
global_settings {
assumed_gamma 1
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 0.2
recursion_limit 1
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
#if (use_light)
light_source {
<-1.5, 1, -0.5>*10000
color rgb <1.0, 0.92, 0.77>
}
#end
camera {
location <3.8, 7.8, -10>
look_at <0.0, 0.0, 0.0>
}
sphere {
<0, 0, 0>, 1
texture {
pigment {
gradient y
color_map {
[0.0 color rgb < 0.880, 0.935, 0.976 >]
[0.2 color rgb < 0.300, 0.450, 0.950 >]
}
}
finish { diffuse 0 ambient 1 }
}
hollow on
no_shadow
scale 30000
}
#declare FinX= finish { diffuse 0.65 ambient 0.0 }
#declare Wing_Length=4;
#declare Wing_Round=1.2;
#declare Wing_Rad=0.4;
#declare Wing=
union {
cylinder { <0, 0, 0>, < 0, 0, Wing_Length>, Wing_Rad }
intersection {
torus { Wing_Round, Wing_Rad }
box { <0, -5, 0>, < 5, 5, 5> }
rotate 90*z
rotate 180*y
translate < 0, -Wing_Round, -Wing_Length>
}
cylinder { <0, -Wing_Round, -Wing_Length-Wing_Round>,
<0, -Wing_Round-10, -Wing_Length-Wing_Round>, Wing_Rad }
}
union {
superellipsoid { <0.7, 0.3>
texture {
pigment { color rgb <1.0, 0.7, 0.6> }
finish { FinX }
}
}
object { Wing }
object { Wing rotate 180*y }
torus { Wing_Length+Wing_Round, 0.5 translate (0.5-4)*y }
torus { Wing_Length+Wing_Round, 1.0 scale < 1, 0.1, 1> translate (0.5-4)*y
texture {
pigment { color rgb <1.0, 0.7, 0.6> }
finish { FinX }
}
}
cylinder { < 0, -4, 0>, < 0, -1, 0>, 1 }
sphere { < 0, 0, 0> 1
scale <1.7,0.2,1.7>
translate -1*y
}
box { <-2.8, -3.2, -2.8>, < 2.8, -3.1, 2.8> }
union {
cylinder { < -2, 0, 0>, < 2, 0, 0>, 1.0 }
sphere { < -2, 0, 0> 1.0 }
sphere { < 2, 0, 0> 1.0 }
scale < 1.2, 0.2, 1.2>
}
translate <0, 4, 0>
texture {
pigment { color rgb 1 }
finish { FinX }
}
}
plane {
y, 0
texture {
pigment { color rgb 1 }
finish { FinX }
}
}