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Example file (radiosity3.pov):
// Persistence Of Vision Ray Tracer Scene Description File
// File: radiosity3.pov
// Vers: 3.5
// Desc: radiosity tutorial scene
// Date: 2000-2001
// Auth: Christoph Hormann
// -w240 -h180 +a0.3
#declare use_light=false;
global_settings {
assumed_gamma 1
radiosity {
pretrace_start 0.08
pretrace_end 0.04
count 35
nearest_count 5
error_bound 0.2
recursion_limit 1
low_error_factor .5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1
adc_bailout 0.01/2
}
}
#if (use_light)
light_source {
<-1.5, 1, -0.5>*10000
color rgb <1.0, 0.92, 0.77>
}
#end
camera {
location <3.8, 7.2, -10>
look_at <0.0, 1.2, 0.0>
}
sphere {
<0, 0, 0>, 1
texture {
pigment {
gradient y
color_map {
[0.0 color rgb < 0.900, 0.910, 1.000 >]
[0.0 color rgb < 0.700, 0.705, 1.000 >]
}
}
finish { diffuse 0 ambient 1 }
}
hollow on
no_shadow
scale 30000
}
#declare FinX= finish { diffuse 1.0 ambient 0 }
union {
superellipsoid { <0.7, 0.3>
translate < -1.6, 0.5, -4.1>
texture {
pigment { color rgb <1.0, 0.7, 0.6> }
finish { FinX }
}
}
torus { 2.1, 0.3
rotate 90*x
translate < -1.6, 0.0, -4.1>
}
union {
#local Cnt=0;
#while (Cnt < 6)
cylinder { < 5.2-Cnt*0.3, 0, -3+Cnt>, < 5.2-Cnt*0.3, 1+Cnt*0.6, -3+Cnt>, 0.25 }
sphere { < 0, 0, 0> 0.5 scale<1, 0.3, 1> translate < 5.2-Cnt*0.3, 1+Cnt*0.6, -3+Cnt> }
#local Cnt=Cnt+1;
#end
}
cylinder { < 1.8, 0, -0.75>, < 1.8, 1.8, -0.75>, 1
texture {
pigment { color rgb <0.6, 0.7, 1.0> }
finish { FinX }
}
}
sphere { < 1.8, 1.8, -0.75> 1
texture {
pigment { color rgb <0.6, 0.7, 1.0> }
finish { FinX }
}
}
sphere { < 0, 0, 0> 1
scale <2.6,0.3,2.6>
translate 4.5*y
}
sphere { < 0, 4.8, 0> 0.8 }
box { <-3, 4.2, -3>, < 3.0, 4.0, 3> }
difference {
box { <-3, 0.0, -3>, <-2.8, 4.2, 3> }
box { <-5, -0.1, 0>, <-2.0, 3.2, 2> }
}
box { < 3, 0.0, -3>, < 2.8, 4.2, 3> }
texture {
pigment { color rgb 1 }
finish { FinX }
}
}
plane {
y, 0
texture {
pigment { color rgb 1 }
finish { FinX }
}
}