TUD Organische ChemieImmelGraphicsPovray 3.5shadowsView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
shadows

Example file (shadows.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// Area_light example
// File by Steve Anger

global_settings {
assumed_gamma 2.2
max_trace_level 5
}

#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"

camera {
location <0, 45, -45>
direction <0, 0, 1.5>
look_at <0, 0, 0>
}

light_source {
<-10, 20, -10> color White

area_light <4, 0, 0>, <0, 0, 4>, 9, 9
adaptive 1
jitter

// Show what the light source looks like
looks_like {
box {
<-2, 0, -2>, <2, 0.5, 2>
pigment { White } finish { Luminous }
}
}
}

// Floor
plane { y, 0
pigment { Tan }
finish {
crand 0.015
ambient 0.12
diffuse 0.8
}
}


// A few simple objects to cast some fuzzy shadows

sphere {
<0, 7, 0>, 7

pigment { Red }
finish {
ambient 0.1
diffuse 0.7
phong 1
phong_size 80
}
}

box {
<-3, -3, -3>, <3, 3, 3>

pigment { Gold filter 0.92 }
finish {
ambient 0.1
diffuse 0.7
phong 1
phong_size 50
}
interior{
ior 1.3
}

rotate -40*y
translate <-6, 3, -14>
}

cylinder {
<0, -4, 0>, <0, 4, 0>, 2.5

translate <-17, 4, -8>
// texture { Copper_Metal } - AAC reflection making this look wierd...
pigment { Copper }
finish {
ambient 0.1
diffuse 0.7
phong 1
phong_size 60
}
}

© Copyright PD Dr. S. Immel