TUD Organische ChemieImmelGraphicsPovray 3.5shapesView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
shapes

Example file (shapes.pov):

// Persistence of Vision Raytracer Version 3.5 Scene Description File
// File: shapes.pov
// Author: Chris Huff and Rune S. Johansen
// Description:
// This scene demonstrates some of the new macros in shapes.inc.
//
//*******************************************

#version 3.5;

#include "stdinc.inc"

//-------------------------------------------

global_settings {
assumed_gamma 1
max_trace_level 10
}

#default {finish {ambient 0}}

camera {
location <-2.0, 3.5,-8.5>
up y right x*image_width/image_height
angle 45
look_at <0.0, 0.7, 0.0>
}

light_source {<-150, 200,-100>, color 0.8 * <1.0, 1.0, 0.6>} // yellowish light from the left
light_source {< 150, 100,-100>, color 0.7 * <0.6, 0.6, 1.0>} // blueish light from the right
light_source {< -50, 200, 100>, color 0.5 * <1.0, 1.0, 1.0>} // dim light from the back of the objects.

box {
<-10,-1,-10>, < 10, 0, 10>
texture {
pigment {checker color <0.1, 0.3, 0.4>, color <0.2, 0.5, 0.7>}
finish {diffuse 0.7 reflection 0.2}
}
}

//*******************************************

#declare ShinyFinish =
finish {
diffuse 0.7
reflection {0.1, 1.0 fresnel}
specular 1 roughness 0.0035 metallic
}
#declare Int =
interior {ior 1.7}


object {
Align_Object( // Bevelled_Text(Font, String, Cuts, BevelAng, BevelDepth, Depth, Offset)
Center_Object(Bevelled_Text("crystal.ttf", "POV", 3, 45, 0.025, 0.25, 0, no), x)
-y, < 0, 0, 0>
)
texture {
pigment {color <0.5,0.3,0.1>}
finish {
diffuse 0.8 brilliance 2
reflection {0.3 metallic}
specular 1 roughness 0.1 metallic
}
}
scale 2
translate <-1.5, 0.0,-0.5>
}

object {
Supercone(< 0, 0, 0>, 0.5, 1.00, < 0, 2, 0>, 1.0, 0.25)
texture {
pigment {color rgb 0.5}
finish {ShinyFinish}
}
interior {Int}
translate < 1.5, 0.0, 3.5>
}

object {
Round_Cone(< 0, 0, 0>, 1.0, < 0, 2, 0>, 0.5, 0.15, no)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
interior {Int}
translate < 2.5, 0.0, 2.0>
}

// The Round_Cone2 macro below makes a rounded cone out of a cone and two spheres,
// where the cone in the middle is made to fit the spheres in the ends.
union {
sphere {< 0, 1, 0>, 1.0001}
sphere {< 0, 2, 0>, 0.5001}
texture {
pigment {color rgb 0.5}
finish {ShinyFinish}
}
interior {Int}
translate < 3, 0, 0>
}
object {
Round_Cone2(< 0, 1, 0>, 1.0, < 0, 2, 0>, 0.5, yes)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
interior {Int}
translate < 3, 0, 0>
}

// The Round_Cone3 macro below makes a rounded cone out of a cone and two spheres,
// where the spheres in the ends are made to fit the cone in the middle.
cone {
<-1, 0, 0>, 0.5001, < 1, 1, 0>, 0.1001
texture {
pigment {color rgb 0.5}
finish {ShinyFinish}
}
interior {Int}
translate <-2, 2, 3>
}
object {
Round_Cone3(<-1, 0, 0>, 0.5, < 1, 1, 0>, 0.1, yes)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
interior {Int}
translate <-2, 2, 3>
}

object {
Round_Cylinder(< 0, 0, 0>, < 0, 1.5, 0>, 0.75, 0.25, no)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
interior {Int}
translate <-0.5, 0.0, 3.5>
}
object {
Wire_Box(<-1.1, 0.0,-0.1>, < 1.1, 1.6, 1.1>, 0.05, no)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
interior {Int}
translate <-2.5, 0.0, 2.0>
}
object {
Round_Box(<-1.0, 0.0, 0.0>, < 1.0, 1.5, 1.0>, 0.25, no)
texture {
pigment {color rgb 0.5}
finish {ShinyFinish}
}
interior {Int}
translate <-2.5, 0.0, 2.0>
}

//*******************************************

#declare MyFunction = function{pattern {bumps scale 0.2}}

object {
HF_Square (MyFunction, off, off, <60,60>, on, "", <0.0, 0.1, 0.0>, <1.5, 0.5, 1.5>)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
translate <-3.0, 0.0,-3.2>
}

object {
HF_Sphere (MyFunction, off, off, <60,60>, on, "", <0.0, 0.6, 0.0>, 0.3, 0.3)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
translate <-0.7, 0.0,-3.3>
}

object {
HF_Cylinder (MyFunction, off, off, <60,60>, on, "", <0.5, 0.0, 0.5>, <0.5, 1.0, 0.5>, 0.4, 0.3)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
translate < 0.7, 0.0,-3.5>
}

object {
HF_Torus (MyFunction, off, off, <60,60>, on, "", 0.5, 0.1, 0.3)
texture {
pigment {color rgb 1}
finish {ShinyFinish}
}
translate < 0.5, 0.3,-1.0>
}

© Copyright PD Dr. S. Immel