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Example file (shapes2.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// By Chris Young
// This image contains an example of every shape from SHAPES2.INC
#version 3.1;
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
camera {
location <10, 10, -20>
direction <0, 0, 1.5>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <2, 0, 0>
}
light_source {<0, 1000, -1000> color LightGray}
light_source {<150, 100, -100> color LightGray}
#declare Col1 =-9;
#declare Col2 =-3;
#declare Col3 =3;
#declare Col4 =8;
#declare Row1 =6;
#declare Row2 =0;
#declare Row3 =-6;
object { Tetrahedron
pigment {Red}
translate
}
object { Octahedron
pigment {Green}
translate
}
object { Dodecahedron
pigment {Blue}
translate
}
object { Icosahedron
pigment {Magenta}
translate
}
object { HalfCone_Y
pigment {Yellow}
translate
}
object { Hexagon
pigment {Cyan}
translate
}
object { Rhomboid
pigment {Tan}
translate
}
object { Pyramid
pigment {Orange}
translate
}
object { Square_X
pigment {NeonPink}
translate
}
object { Square_Y
pigment {Scarlet}
translate
}
object { Square_Z
pigment {NeonBlue}
translate
}
object {
plane {y, 0}
pigment {White}
}