TUD Organische ChemieImmelGraphicsPovray 3.5shearView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
shear

Example file (shear.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// shear.pov
// Created by Fabien Mosen - April 8 2001
// This file demonstrates shearing the camera,
// to prevent 'falling buildings'.

// ********** IMPORTANT *******************
// Use ' -uv ' on the commandline,
// because, after aplying the matrix,
// the camera vectors are not
// perpendicular any more.

#include "colors.inc"
#include "camera-context.inc" //common file containing object definitions for the camera demos

#declare CamLoc= <0,1,25>;
#declare CamLook=<0,10,0>;

#declare S_angle=(CamLook.y-CamLoc.y)/CamLoc.z;

#declare Shear= transform {
matrix < 1, 0, 0,
0, 1, -S_angle,
0, 0, 1,
0, 0, 0 >
}
camera {
perspective //keyword is facultative in this case
location CamLoc
angle 90
transform Shear // comment out to see 'falling buildings'
rotate <0,45,0>
look_at CamLook
}

box {<-15,0,-15>,<15,-1,15>
pigment {checker White,Gray90 scale 5}
finish {reflection {.1}}
}

object {Cubes1 translate <5,0,-5>}
object {Cubes2 translate <9,8,-6>}
object {Cubes3 translate <-15,0,5>}
object {Cubes4 translate <-10,0,-5>}

sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection
.3}}

sky_sphere {pigment {rgb <0.859,0.910,0.831>}}

light_source {<100,120,130> White*2}

© Copyright PD Dr. S. Immel