TUD Organische ChemieImmelGraphicsPovray 3.5torus1View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
torus1

Example file (torus1.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// Demo showing several torii ... Dieter Bayer, June 1994
//


global_settings {
assumed_gamma 2.2
max_trace_level 5
}

#include "colors.inc"
#include "textures.inc"


camera {
location <0, 80, -200>
right <4/3, 0, 0>
up <0, 1, 0>
sky <0, 1, 0>
direction <0, 0, 1.8>
look_at <0, 15, 0>
}

light_source { <50, 200, -100> colour Gray70 }
light_source { <-20, 40, -20> colour Gray70 }
light_source { <100, 80, -200> colour Gray70 }

background { color MidnightBlue }

plane { y, 0
pigment {
checker colour Blue colour Green
scale 20
}
finish {
ambient 0.2
diffuse 0.8
}
}

plane { z, 250
hollow on
pigment { colour White }
finish {
ambient 0
diffuse 0.1
specular 1
roughness 0.00001
reflection 0.8
}
}

#declare Torus1 = torus { 10, 1.5 rotate 90*x }
#declare Torus2 = torus { 15, 5 }
#declare Torus3 = torus { 10, 3 rotate 90*x }

#declare Ring = union {
object { Torus1 translate 35*x rotate 0*y }
object { Torus1 translate 35*x rotate 15*y }
object { Torus1 translate 35*x rotate 30*y }
object { Torus1 translate 35*x rotate 45*y }
object { Torus1 translate 35*x rotate 60*y }
object { Torus1 translate 35*x rotate 75*y }
object { Torus1 translate 35*x rotate 90*y }
object { Torus1 translate 35*x rotate 105*y }
object { Torus1 translate 35*x rotate 120*y }
object { Torus1 translate 35*x rotate 135*y }
object { Torus1 translate 35*x rotate 150*y }
object { Torus1 translate 35*x rotate 165*y }
object { Torus1 translate 35*x rotate 180*y }
object { Torus1 translate 35*x rotate 195*y }
object { Torus1 translate 35*x rotate 210*y }
object { Torus1 translate 35*x rotate 225*y }
object { Torus1 translate 35*x rotate 240*y }
object { Torus1 translate 35*x rotate 255*y }
object { Torus1 translate 35*x rotate 270*y }
object { Torus1 translate 35*x rotate 285*y }
object { Torus1 translate 35*x rotate 300*y }
object { Torus1 translate 35*x rotate 315*y }
object { Torus1 translate 35*x rotate 330*y }
object { Torus1 translate 35*x rotate 345*y }
}

#declare Stack = union {
object { Torus2 translate 0*y scale <0.5, 1, 0.5> }
object { Torus2 translate 5*y scale <0.5, 1, 0.5> }
object { Torus2 translate 10*y scale <0.5, 1, 0.5> }
object { Torus2 translate 15*y scale <1, 1, 0.5> }
object { Torus2 translate 20*y scale <1, 1, 0.75> }
object { Torus2 translate 25*y scale <1, 1, 1> }
object { Torus2 translate 30*y scale <0.75, 1, 1> }
object { Torus2 translate 35*y scale <0.5, 1, 1> }
}

#declare Queue = union {
object { Torus3 translate 200*z }
object { Torus3 translate 180*z }
object { Torus3 translate 160*z }
object { Torus3 translate 140*z }
object { Torus3 translate 120*z }
object { Torus3 translate 100*z }
object { Torus3 translate 80*z }
object { Torus3 translate 60*z }
object { Torus3 translate 40*z }
object { Torus3 translate 20*z }
object { Torus3 translate 0*z }
object { Torus3 translate -20*z }
object { Torus3 translate -40*z }
object { Torus3 translate -60*z }
object { Torus3 translate -80*z }
object { Torus3 translate -100*z }
object { Torus3 translate -120*z }
object { Torus3 translate -140*z }
object { Torus3 translate -160*z }
object { Torus3 translate -180*z }
object { Torus3 translate -200*z }
object { Torus3 translate -220*z }
object { Torus3 translate -240*z }
object { Torus3 translate -260*z }
object { Torus3 translate -280*z }
object { Torus3 translate -300*z }
object { Torus3 translate -320*z }
object { Torus3 translate -340*z }
object { Torus3 translate -360*z }
object { Torus3 translate -380*z }
object { Torus3 translate -400*z }
object { Torus3 translate -420*z }
object { Torus3 translate -440*z }
object { Torus3 translate -460*z }
object { Torus3 translate -480*z }
object { Torus3 translate -500*z }
object { Torus3 translate -520*z }
object { Torus3 translate -540*z }
object { Torus3 translate -560*z }
object { Torus3 translate -580*z }
object { Torus3 translate -600*z }
}

object {
Queue

texture { Copper_Metal }

rotate -20*y
translate <40, 15, 40>
}

object {
Stack

texture { pigment { White_Marble } scale <2, 2, 2> }

translate <-70, 5, 80>
}

object {
Ring

pigment {
color Red
}
finish {
ambient 0.1
diffuse 0.6
phong 0.6
phong_size 7
}

translate <-20, 15, -20>
}

torus { 35, 5 translate <-20, 15, -20>
pigment { color Green }
finish {
ambient 0.1
diffuse 0.6
phong 0.6
phong_size 7
}
}

© Copyright PD Dr. S. Immel