TUD Organische ChemieImmelGraphicsPovray 3.5transmitfxView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
transmitfx

Example file (transmitfx.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File: transmitfx.pov
// Last updated: 30/8/01
// Author: Rune S. Johansen
// Description:
// This file demonstrates how to create special effect filters
// by using "transmit" creatively, also outside of the 0 to 1 range.

// The shadows are a bit confusing, but try to render both
// with and without them.
#declare Shadows = off;

// A camera that looks down from above.
camera {
orthographic
location 6*y
look_at 0
}

// A light.
light_source {<0,300,100>, color 1.5}

// And a nice blue checkered plane
plane {
y, -3
pigment {checker color <0.1,0.4,0.9>, color <0.1,0.6,0.9> scale 0.5}
}

union {
box {<-5,-1, 0>, <5,-1, 0.9>}
box {<-5,-1,-3>, <5,-1,-2.1>}
pigment {color <0.0,0.2,0.5>}
finish {ambient 1 diffuse 0}
no_shadow
}

// A union with a brown sphere, a white torus
// and a disc with no texture.
#declare FilterAndSphere =
union {
sphere {
<0.3,-2,0.4>, 0.7
pigment {color <0.9,0.6,0.1>}
finish {phong 1}
}
torus {
0.9, 0.05
pigment {color rgb 1}
}
disc {0, y, 0.9} // the disc will be textured later
#if (Shadows=off) no_shadow #end
translate -0.2*z
}

// Just a macro to create the text labels
#macro Label (String1,String2,Location)
union {
text {
ttf "crystal.ttf", String1, 0.1, <0,0>
rotate 90*x scale 0.5 translate <-0.9,0,-1.5>
}
text {
ttf "crystal.ttf", String2, 0.1, <0,0>
rotate 90*x scale 0.5 translate <-0.9,0,-1.9>
}
clipped_by {plane {y, -0.01}}
translate Location
pigment {color rgb 1}
finish {ambient 1 diffuse 0}
no_shadow
}
#end

// CENTER DISC: NO EFFECT
// With a transmit value of 1.0, things seen through this
// disc look the same.
object {
FilterAndSphere

// This texture will apply only to the disc:
pigment {color rgb 0.0 transmit 1.0}
finish {ambient 1 diffuse 0}

translate <-2,0,+2>
}
Label ("rgb 0.0","t 1.0",<-2,0,+2>)

// TOP DISC: DARK EFFECT
// With a black color and a transmit value of 0.5, things
// seen through this disc look darker.
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.0 transmit 0.5}
finish {ambient 1 diffuse 0}
translate < 0,0,+2>
}
Label ("rgb 0.0","t 0.5",< 0,0,+2>)

// UPPER RIGHT DISC: BRIGHT EFFECT
// With a black color and a transmit value of 2.0, things
// seen through this disc look brighter.
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.0 transmit 2.0}
finish {ambient 1 diffuse 0}
translate <+2,0,+2>
}
Label ("rgb 0.0","t 2.0",<+2,0,+2>)

// LOWER RIGHT DISC: CONTRAST DOWN
// With a gray color and a transmit value of 0.5, things
// seen through this disc have less contrast.
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.5 transmit 0.5}
finish {ambient 1 diffuse 0}
translate <-3,0,-1>
}
Label ("rgb 0.5","t 0.5",<-3,0,-1>)

// BOTTOM DISC: CONTRAST UP
// With a gray color and a transmit value of 2.0, things
// seen through this disc have more contrast.
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.5 transmit 2.0}
finish {ambient 1 diffuse 0}
translate <-1,0,-1>
}
Label ("rgb 0.5","t 2.0",<-1,0,-1>)

// LOWER LEFT DISC: TOTAL CONTRAST
// With a gray color and a transmit value of 1000, things
// seen through this disc have very high contrast.
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.5 transmit 1000}
finish {ambient 1 diffuse 0}
translate <+1,0,-1>
}
Label ("rgb 0.5","t 1000",<+1,0,-1>)

// UPPER LEFT DISC: INVERT COLORS
// With a gray color and a transmit value of -1, things
// seen through this disc have inverted colors! Fun, eh?
object {
FilterAndSphere
// This texture will apply only to the disc:
pigment {color rgb 0.5 transmit -1}
finish {ambient 1 diffuse 0}
translate <+3,0,-1>
}
Label ("rgb 0.5","t -1.0",<+3,0,-1>)

© Copyright PD Dr. S. Immel