TUD Organische Chemie | ![]() | Immel | ![]() | Graphics | ![]() | Povray 3.5 | ![]() | txtrmap | ![]() | ![]() | View or Print (this frame only) |
Example file (txtrmap.pov):
// Persistence Of Vision raytracer version 3.5 sample file.
// Texture_map example
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
#include "textures.inc"
camera {
location <0,3,-31>
direction 3*z
}
plane {
y, -1.01
pigment {checker White, Magenta}
}
plane {
z, 3.01
hollow on
pigment {checker White, Magenta}
}
light_source { <300, 500, -500> color Gray65}
light_source { <-50, 10, -500> color Gray65}
sphere{0,2
texture {
gradient x
texture_map{
[0.2 pigment{Jade} finish{ambient .2}]
[0.4 pigment{radial frequency 10} finish{phong 1} rotate x*90]
[0.6 pigment{radial frequency 10} finish{phong 1} rotate x*90]
[0.8 pigment{DMFWood4} scale 3 rotate x*80]
}
}
translate <-3,5.5,0>
}
sphere{0,2
texture {
wood
texture_map{
[0.2 pigment{Jade} finish{ambient .2}]
[0.4 pigment{radial frequency 10} finish{phong 1} rotate x*90]
[0.6 pigment{radial frequency 10} finish{phong 1} rotate x*90]
[0.8 pigment{DMFWood4} scale 3 rotate x*80]
}
}
translate <3,5.5,0>
}
sphere{0,2
texture {
checker
texture { pigment{Jade} finish{ambient .2} }
texture { pigment{radial frequency 10} finish{phong 1} rotate x*90}
}
translate <-3,1,0>
}
sphere{0,2
texture {
radial frequency 6
texture_map{
[0.2 pigment{Jade} finish{ambient .2}]
[0.4 pigment{radial frequency 10} finish{phong 1} ]
[0.6 pigment{radial frequency 10} finish{phong 1} ]
[0.8 pigment{DMFWood4} scale 3 rotate x*10]
}
rotate x*90
}
translate <3,1,0>
}