TUD Organische ChemieImmelGraphicsPovray 3.5var_reflView or Print this frame onlyView or Print (this frame only)

Example Graphics

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var_refl

Example file (var_refl.pov):

// Persistence Of Vision Ray Tracer Scene Description File
// File: var_refl.pov
// Vers: 3.5
// Desc: Demo of the three reflection types
// Date: 2001/04/15
// Auth: ingo
// Updated 28. Aug 01 by Christoph Hormann

#version 3.5;
global_settings {assumed_gamma 1.0}

light_source {
< 100, 500,-500>
rgb 1
}

camera {
location <0.0, 1.5, -8.0>
look_at <0.0, 0.0, 20.0>
angle 55
}

sky_sphere {
pigment {
function { abs(y) }
turbulence 0.1
color_map { [0.0, rgb <0,0,0.6>] [1.0, rgb 1] }
}
}

#declare Water= box{
<-1,-2,-5>,<1,0.1,20>
}

difference {
plane {
y, 0
pigment {rgb <0,0.2,0>}
}
object{
Water
translate <-2.5,0,0>
texture {
pigment {checker color rgb 1 color blue 1 scale 0.1}
}
}
object{
Water
texture {
pigment {checker color rgb 1 color blue 1 scale 0.1}
}
}
object{
Water
translate <2.5,0,0>
texture {
pigment {checker color rgb 1 color blue 1 scale 0.1}
}
}
}
difference {
box {<-4,-0.001,-5.5>,<4,0.2,21>}
object{
Water
scale <1,3,1>
translate <-2.5,0,0>
}
object{
Water
scale <1,3,1>
}
object{
Water
scale <1,3,1>
translate <2.5,0,0>
}
pigment {rgb 0.75}
}

#declare WaterNormal=normal{
bozo 1
normal_map {
[ 0.3 waves translate -0.5 scale <1, 0.05, 1>*100000 frequency 100000]
[ 0.7 ripples translate -0.5 scale <1, 0.7, 1>*100000 frequency 100000]
[ 0.85 ripples translate -0.5 scale <1, 0.6, 1>*100000 frequency 100000]
[ 1.0 ripples translate -0.5 scale 100000 frequency 100000]
}
scale 1
}

object{
Water
scale 1.01
translate <-2.5,0,0>
material{
texture {
pigment {rgbf <1,1,1,1>}
normal{WaterNormal}
finish {
ambient 0
diffuse 0.1
reflection {
0.04, 1
}
specular 1.5
roughness 0.001
brilliance 0.01
conserve_energy
}
}
interior {
ior 1.33
}
}
}
object{
Water
scale 1.01
material{
texture {
pigment {rgbf <1,1,1,1>}
normal{WaterNormal}
finish {
ambient 0
diffuse 0.1
reflection {
0.04, 1
fresnel on
}
specular 1.5
roughness 0.001
brilliance 0.01
conserve_energy
}
}
interior {
ior 1.33
}
}
}
object{
Water
scale 1.01
translate <2.5,0,0>
material{
texture {
pigment {rgbf <1,1,1,1>}
normal{WaterNormal}
finish {
ambient 0
diffuse 0.1
reflection 1
specular 1.5
roughness 0.001
brilliance 0.01
conserve_energy
}
}
interior {
ior 1.33
}
}
}


#declare I=0;
#declare N=10;
#while (I cylinder {
<0, 0, 22>,<0,8,22>, 0.2
translate <-9+2*I,0,0>
pigment {rgb <1,0,0>}
}
#declare I=I+1;
#end

© Copyright PD Dr. S. Immel