TUD Organische ChemieImmelGraphicsPovray 3.5vect2View or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
vect2

Example file (vect2.pov):

// Persistence Of Vision raytracer version 3.5 sample file.
// File by Chris Young
// Demonstrates various new vector math functions.
// Animate this scene with clock values +k0.0 to +k1.0

global_settings { assumed_gamma 2.2 }

#include "colors.inc"

#declare Font="cyrvetic.ttf"

// Basic clock runs from 0.0 to 1.0 but we want to move more
// than that. Define a scaled version.

#declare Clock360 = 360*clock;
#declare ClockRot = Clock360*z;


#declare Vector_Arrow=
union{
cylinder{0,2.5*x,.2}
cone{2.5*x,.3,3*x,0}
}

#declare X_axis=
union{
object{Vector_Arrow}
object{Vector_Arrow scale <-1,1,1>}
scale <1.5, .3, .3>
pigment{rgb<1,.4,0>}
}
#declare Y_axis=object{X_axis rotate z*90}
#declare Z_axis=object{X_axis rotate y*90}

#declare A=object{Vector_Arrow pigment{Red}}
#declare B=object{Vector_Arrow rotate ClockRot translate -z/100 pigment{Green}}
#declare A_point = x;
#declare B_point = vrotate(x,ClockRot);
#declare A_dot_B = vdot(A_point,B_point); //float result
#declare C_point = vcross(A_point,B_point); //vector result
#if (vlength(C_point) != 0.0)
#declare C=object{Vector_Arrow rotate -y*90 scale <1,1,C_point.z> pigment{Blue}}
#end

union {
object{A}
object{B}
#ifdef (C)
object{C}
#end
object{X_axis}
object{Y_axis}
object{Z_axis}

rotate <-20,35,0>
translate <2.5,1,-3.25>
}

text{ttf Font
concat("A=<",
str(A_point.x,1,1),",",
str(A_point.y,1,1),",",
str(A_point.z,1,1),">"
),0.1,0
pigment{Red}
translate <-5,3,0>
}
text{ttf Font
concat("B=<",
str(B_point.x,1,1),",",
str(B_point.y,1,1),",",
str(B_point.z,1,1),">"
),0.1,0
pigment{ Green }
translate <-5,2,0>
}
text{ttf Font concat("vdot(A,B)=",str(A_dot_B,1,2)),0.1,0 pigment{Magenta*.7} translate <-5,-2,0>}
text{ttf Font "C=vcross(A,B)=", 0.1,0 pigment{Blue} translate <-5,-3,0>}
text{ttf Font
concat("<",
str(C_point.x,1,1),",",
str(C_point.y,1,1),",",
str(C_point.z,1,1),">"
),0.1,0
pigment{Blue}
translate <-4,-4,0>
}


camera {
location <0, 0, -100>
direction <0, 0, 12>
look_at <0, 0, 0>
}

light_source { <5000, 10000, -20000> color White*.5}
light_source { <-5000, -10000, -20000> color White*.5}
plane { -z, -.05 pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8>} }

© Copyright PD Dr. S. Immel