TUD Organische ChemieImmelGraphicsPovray 3.5woodboxView or Print this frame onlyView or Print (this frame only)

Example Graphics

(low quality jpg-image only)
woodbox

Example file (woodbox.pov):

// woodbox.pov
// POV-Ray 3.5 scene file by Dan Farmer
// Copyright POV-Team, 1995
// Demonstrates some of the woods.inc textures.
// Several wooden spheres (and one glass one), in and around
// a wooden box.

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#include "metals.inc"
#include "glass.inc"
#include "woods.inc"

global_settings {max_trace_level 5}

camera {
location <-5, 10, -15>
direction <0, 0, 2.25>
right x*1.33
look_at <0,0,0>
}

// Uncomment the area lights only if you've got lots of time.
#declare Dist=80.0;
light_source {< -50, 25, -50> color White
fade_distance Dist fade_power 2
// area_light <-40, 0, -40>, <40, 0, 40>, 3, 3
// adaptive 1
// jitter
}
light_source {< 50, 10, -4> color Gray30
fade_distance Dist fade_power 2
// area_light <-20, 0, -20>, <20, 0, 20>, 3, 3
// adaptive 1
// jitter
}
light_source {< 0, 100, 0> color Gray30
fade_distance Dist fade_power 2
// area_light <-30, 0, -30>, <30, 0, 30>, 3, 3
// adaptive 1
// jitter
}

sky_sphere {
pigment {
gradient y
color_map {
[0, 1 color Gray50 color Gray80]
}
}
}

#declare M_Wood18B =
colour_map {
[0.00 0.25 color rgbf < 0.50, 0.26, 0.12, 0.10>
color rgbf < 0.54, 0.29, 0.13, 0.20>]
[0.25 0.40 color rgbf < 0.54, 0.29, 0.13, 0.20>
color rgbf < 0.55, 0.28, 0.10, 0.70>]
[0.40 0.50 color rgbf < 0.55, 0.28, 0.10, 0.70>
color rgbf < 0.50, 0.23, 0.15, 0.95>]
[0.50 0.70 color rgbf < 0.50, 0.23, 0.15, 0.95>
color rgbf < 0.56, 0.29, 0.17, 0.70>]
[0.70 0.98 color rgbf < 0.56, 0.29, 0.17, 0.70>
color rgbf < 0.54, 0.29, 0.13, 0.20>]
[0.98 1.00 color rgbf < 0.54, 0.29, 0.13, 0.20>
color rgbf < 0.50, 0.26, 0.12, 0.10>]
}


#declare Floor_Texture =
texture { pigment { P_WoodGrain18A color_map { M_Wood18A }}}
texture { pigment { P_WoodGrain12A color_map { M_Wood18B }}}
texture {
pigment { P_WoodGrain12B color_map { M_Wood18B }}
finish { reflection 0.25 }
}

#declare Floor =
plane { y,0
texture { Floor_Texture
scale 0.5
rotate y*90
rotate <10, 0, 15>
translate z*4
}
}

#declare T0 = texture { T_Wood19 }

#declare T =
texture { T0
finish { specular 0.50 roughness 0.1 ambient 0.25 }
}

#declare T1 = texture { T translate x*10 rotate <0, 87, 0> }
#declare T2 = texture { T translate y*10 rotate <0, 1, 0> }
#declare T3 = texture { T translate -x*10 rotate <0, 88, 0> translate z*100}

#declare Front_Panel =
box { <-3.75, 0.00, -0.5>,
< 3.75, 1.75, 0.0> }

#declare Front_Top_Edge =
cylinder { <-3.75, 1.75, 0.0>,
< 3.75, 1.75, 0.0>, 0.5 }

#declare Front_Right_Edge =
cylinder { < 3.75, 0.00, 0.0>,
< 3.75, 1.75, 0.0>, 0.5 }

#declare Front_Left_Edge =
cylinder { <-3.75, 0.00, 0.0>,
<-3.75, 1.75, 0.0>, 0.5 }

#declare Front_UL_Corner = sphere { <-3.75, 1.75, 0.0>, 0.5 }
#declare Front_UR_Corner = sphere { < 3.75, 1.75, 0.0>, 0.5 }


#declare Left_Panel = box { <-0.50, 0, -2.75>, <0.50, 1.75, 2.75> }
#declare Left_Top_Edge = cylinder { <0, 1.75, -2.75>, <0, 1.75, 2.75>, 0.5 }

#declare Left_End =
intersection {
union {
object { Left_Panel }
object { Left_Top_Edge }
}
plane { x, 0 }
texture { T2 }
bounded_by { box { <-0.501, 0.01, -3.251>, <0.01, 2.251, 3.251> } }
}

#declare Box_Front =
intersection {
union {
object { Front_Panel }
object { Front_Top_Edge }
object { Front_Left_Edge }
object { Front_Right_Edge }
object { Front_UL_Corner }
object { Front_UR_Corner }
}
plane { z, 0 }
texture { T1}
bounded_by { box { <-4.251, 0.01, -0.51>, <4.251, 2.251, 0.01> }}
}
#declare Box_Bottom = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75> texture {T3} }
#declare Box_Lid = box {<-3.75, 0.0, -2.75> <3.75, 0.25, 2.75>
translate -2.75*z // put "hinge" at origin
rotate x*25 // open the lid
translate 2.75*z // move "hinge" back
translate y*2 // lift to top
texture {T3}
}
#declare Box =
union {
object { Box_Front translate -z*2.75}
object { Box_Front scale <1,1,-1> translate z*2.75}
object { Left_End translate -x*3.75 }
object { Left_End scale <-1,1,1> translate x*3.75 }
object { Box_Lid }
object { Box_Bottom }
}
#declare Spheres =
union {

// Inside of box
sphere { <1.5, 1.5, -0.75>, 1.25
texture {
T_Wood14
finish { specular 0.35 roughness 0.05 ambient 0.3 }
translate x*1
rotate <15, 10, 0>
translate y*2
}
}
// Inside of box
sphere { <-1.5, 1.25, 0.5>, 1
texture { T_Wood18
finish { specular 0.25 roughness 0.025 ambient 0.35 }
scale 0.33
translate x*1
rotate <10, 20, 30>
translate y*10
}
}
// Inside of box
sphere { <-0.75, 1.0, -1.5>, 0.75
texture { T_Wood10
finish { specular 0.5 roughness 0.005 ambient 0.35 }
translate x*1
rotate <30, 10, 20>
}
}

// Outside of box
sphere { <-0.75, 0.75, -4.25>, 0.75
texture { T_Wood4
finish { specular 0.25 roughness 0.015 ambient 0.2 }
}
}
// Outside of box
sphere { <-2.25, 0.45, -4.5>, 0.45
texture { T_Wood20
finish { specular 0.15 roughness 0.15 ambient 0.3 }
rotate <45, 10, 45>
translate x*10
}
}

// Outside of box
sphere { <-5.5, 0.95, 0.8>, 0.95 texture { T_Glass4 } interior {I_Glass caustics 1} }
// Outside of box
sphere { <-5.00, 0.75, -2.0>, 0.75 texture { T_Copper_2B} }
// Outside of box
sphere { <-1.75, 0.40, -5.4>, 0.40 texture { T_Brass_3B} }
}
union {
object { Floor }
object { Box }
object { Spheres }
rotate -y*35
}

© Copyright PD Dr. S. Immel